4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_InGameSaveManagementMenu.h
2026-03-22 04:25:54 -05:00

110 lines
3 KiB
C++

#pragma once
#include <cstdint>
#include "UIScene.h"
class UIScene_InGameSaveManagementMenu : public UIScene {
private:
enum EControls {
eControl_SavesList,
#if defined(_XBOX_ONE) || defined(__ORBIS__)
eControl_SpaceIndicator,
#endif
};
enum EState {
e_SavesIdle,
e_SavesRepopulate,
e_SavesRepopulateAfterDelete
};
static const int JOIN_LOAD_CREATE_BUTTON_INDEX = 0;
SaveListDetails* m_saveDetails;
int m_iSaveDetailsCount;
protected:
UIControl_SaveList m_buttonListSaves;
UIControl_Label m_labelSavesListTitle;
UIControl m_controlSavesTimer;
#if defined(_XBOX_ONE) || defined(__ORBIS__)
UIControl_SpaceIndicatorBar m_spaceIndicatorSaves;
#endif
private:
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_buttonListSaves, "SavesList")
UI_MAP_ELEMENT(m_labelSavesListTitle, "SavesListTitle")
UI_MAP_ELEMENT(m_controlSavesTimer, "SavesTimer")
#if defined(_XBOX_ONE) || defined(__ORBIS__)
UI_MAP_ELEMENT(m_spaceIndicatorSaves, "SaveSizeBar")
#endif
UI_END_MAP_ELEMENTS_AND_NAMES()
int m_iState;
std::vector<File*>* m_saves;
bool m_bIgnoreInput;
bool m_bAllLoaded;
bool m_bRetrievingSaveThumbnails;
bool m_bSaveThumbnailReady;
int m_iRequestingThumbnailId;
SAVE_DETAILS* m_pSaveDetails;
bool m_bSavesDisplayed;
bool m_bExitScene;
int m_iSaveInfoC;
int m_iSaveListIndex;
// int *m_iConfigA; // track the texture packs that we don't have installed
bool m_bUpdateSaveSize;
public:
UIScene_InGameSaveManagementMenu(int iPad, void* initData,
UILayer* parentLayer);
virtual ~UIScene_InGameSaveManagementMenu();
virtual void updateTooltips();
virtual void handleReload();
virtual void handleGainFocus(bool navBack);
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
virtual void handleFocusChange(F64 controlId, F64 childId);
virtual void handleInitFocus(F64 controlId, F64 childId);
virtual EUIScene getSceneType() { return eUIScene_LoadOrJoinMenu; }
// Returns true if lower scenes in this scenes layer, or in any layer below
// this scenes layers should be hidden
virtual bool hidesLowerScenes() { return true; }
virtual bool hasFocus(int iPad);
virtual void tick();
private:
void Initialise();
void GetSaveInfo();
protected:
// TODO: This should be pure virtual in this class
virtual std::wstring getMoviePath();
public:
static int LoadSaveDataThumbnailReturned(void* lpParam,
std::uint8_t* pbThumbnail,
unsigned int thumbnailBytes);
static int DeleteSaveDialogReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result);
static int DeleteSaveDataReturned(void* lpParam, bool bRes);
protected:
void handlePress(F64 controlId, F64 childId);
};