4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_InGameHostOptionsMenu.h

57 lines
2.1 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_InGameHostOptionsMenu : public UIScene {
private:
enum EControls {
eControl_FireSpreads,
eControl_TNT,
eControl_MobGriefing,
eControl_KeepInventory,
eControl_DoMobSpawning,
eControl_DoMobLoot,
eControl_DoTileDrops,
eControl_NaturalRegeneration,
eControl_DoDaylightCycle,
eControl_TeleportToPlayer,
eControl_TeleportToMe,
};
UIControl_CheckBox m_checkboxFireSpreads, m_checkboxTNT,
m_checkboxMobGriefing, m_checkboxKeepInventory, m_checkboxDoMobSpawning,
m_checkboxDoMobLoot, m_checkboxDoTileDrops,
m_checkboxNaturalRegeneration, m_checkboxDoDaylightCycle;
UIControl_Button m_buttonTeleportToPlayer, m_buttonTeleportToMe;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_checkboxFireSpreads, "CheckboxFireSpreads")
UI_MAP_ELEMENT(m_checkboxTNT, "CheckboxTNT")
UI_MAP_ELEMENT(m_checkboxMobGriefing, "CheckboxMobGriefing")
UI_MAP_ELEMENT(m_checkboxKeepInventory, "CheckboxKeepInventory")
UI_MAP_ELEMENT(m_checkboxDoMobSpawning, "CheckboxMobSpawning")
UI_MAP_ELEMENT(m_checkboxDoMobLoot, "CheckboxMobLoot")
UI_MAP_ELEMENT(m_checkboxDoTileDrops, "CheckboxTileDrops")
UI_MAP_ELEMENT(m_checkboxNaturalRegeneration, "CheckboxNaturalRegeneration")
UI_MAP_ELEMENT(m_checkboxDoDaylightCycle, "CheckboxDayLightCycle")
UI_MAP_ELEMENT(m_buttonTeleportToPlayer, "TeleportToPlayer")
UI_MAP_ELEMENT(m_buttonTeleportToMe, "TeleportPlayerToMe")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_InGameHostOptionsMenu(int iPad, void* initData,
UILayer* parentLayer);
virtual EUIScene getSceneType() { return eUIScene_InGameHostOptionsMenu; }
virtual void updateTooltips();
virtual void handleReload();
protected:
// TODO: This should be pure virtual in this class
virtual std::wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
virtual void handlePress(F64 controlId, F64 childId);
};