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57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_InGameHostOptionsMenu : public UIScene {
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private:
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enum EControls {
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eControl_FireSpreads,
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eControl_TNT,
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eControl_MobGriefing,
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eControl_KeepInventory,
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eControl_DoMobSpawning,
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eControl_DoMobLoot,
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eControl_DoTileDrops,
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eControl_NaturalRegeneration,
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eControl_DoDaylightCycle,
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eControl_TeleportToPlayer,
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eControl_TeleportToMe,
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};
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UIControl_CheckBox m_checkboxFireSpreads, m_checkboxTNT,
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m_checkboxMobGriefing, m_checkboxKeepInventory, m_checkboxDoMobSpawning,
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m_checkboxDoMobLoot, m_checkboxDoTileDrops,
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m_checkboxNaturalRegeneration, m_checkboxDoDaylightCycle;
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UIControl_Button m_buttonTeleportToPlayer, m_buttonTeleportToMe;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_checkboxFireSpreads, "CheckboxFireSpreads")
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UI_MAP_ELEMENT(m_checkboxTNT, "CheckboxTNT")
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UI_MAP_ELEMENT(m_checkboxMobGriefing, "CheckboxMobGriefing")
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UI_MAP_ELEMENT(m_checkboxKeepInventory, "CheckboxKeepInventory")
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UI_MAP_ELEMENT(m_checkboxDoMobSpawning, "CheckboxMobSpawning")
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UI_MAP_ELEMENT(m_checkboxDoMobLoot, "CheckboxMobLoot")
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UI_MAP_ELEMENT(m_checkboxDoTileDrops, "CheckboxTileDrops")
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UI_MAP_ELEMENT(m_checkboxNaturalRegeneration, "CheckboxNaturalRegeneration")
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UI_MAP_ELEMENT(m_checkboxDoDaylightCycle, "CheckboxDayLightCycle")
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UI_MAP_ELEMENT(m_buttonTeleportToPlayer, "TeleportToPlayer")
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UI_MAP_ELEMENT(m_buttonTeleportToMe, "TeleportPlayerToMe")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_InGameHostOptionsMenu(int iPad, void* initData,
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UILayer* parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_InGameHostOptionsMenu; }
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virtual void updateTooltips();
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virtual void handleReload();
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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virtual void handlePress(F64 controlId, F64 childId);
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}; |