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https://github.com/4jcraft/4jcraft.git
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189 lines
5.6 KiB
C++
189 lines
5.6 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "UIScene_DispenserMenu.h"
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UIScene_DispenserMenu::UIScene_DispenserMenu(int iPad, void* _initData,
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UILayer* parentLayer)
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: UIScene_AbstractContainerMenu(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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TrapScreenInput* initData = (TrapScreenInput*)_initData;
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m_labelDispenser.init(initData->trap->getName());
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft->localgameModes[initData->iPad] != NULL) {
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TutorialMode* gameMode =
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(TutorialMode*)pMinecraft->localgameModes[initData->iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trap_Menu,
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this);
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}
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TrapMenu* menu = new TrapMenu(initData->inventory, initData->trap);
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m_containerSize = initData->trap->getContainerSize();
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Initialize(initData->iPad, menu, true, m_containerSize, eSectionTrapUsing,
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eSectionTrapMax);
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m_slotListTrap.addSlots(0, 9);
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delete initData;
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}
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std::wstring UIScene_DispenserMenu::getMoviePath() {
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if (app.GetLocalPlayerCount() > 1) {
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return L"DispenserMenuSplit";
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} else {
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return L"DispenserMenu";
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}
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}
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void UIScene_DispenserMenu::handleReload() {
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Initialize(m_iPad, m_menu, true, m_containerSize, eSectionTrapUsing,
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eSectionTrapMax);
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m_slotListTrap.addSlots(0, 9);
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}
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int UIScene_DispenserMenu::getSectionColumns(ESceneSection eSection) {
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int cols = 0;
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switch (eSection) {
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case eSectionTrapTrap:
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cols = 3;
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break;
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case eSectionTrapInventory:
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cols = 9;
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break;
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case eSectionTrapUsing:
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cols = 9;
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break;
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default:
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assert(false);
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break;
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}
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return cols;
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}
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int UIScene_DispenserMenu::getSectionRows(ESceneSection eSection) {
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int rows = 0;
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switch (eSection) {
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case eSectionTrapTrap:
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rows = 3;
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break;
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case eSectionTrapInventory:
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rows = 3;
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break;
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case eSectionTrapUsing:
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rows = 1;
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break;
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default:
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assert(false);
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break;
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}
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return rows;
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}
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void UIScene_DispenserMenu::GetPositionOfSection(ESceneSection eSection,
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UIVec2D* pPosition) {
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switch (eSection) {
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case eSectionTrapTrap:
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pPosition->x = m_slotListTrap.getXPos();
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pPosition->y = m_slotListTrap.getYPos();
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break;
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case eSectionTrapInventory:
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pPosition->x = m_slotListInventory.getXPos();
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pPosition->y = m_slotListInventory.getYPos();
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break;
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case eSectionTrapUsing:
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pPosition->x = m_slotListHotbar.getXPos();
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pPosition->y = m_slotListHotbar.getYPos();
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break;
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default:
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assert(false);
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break;
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}
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}
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void UIScene_DispenserMenu::GetItemScreenData(ESceneSection eSection,
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int iItemIndex,
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UIVec2D* pPosition,
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UIVec2D* pSize) {
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UIVec2D sectionSize;
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switch (eSection) {
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case eSectionTrapTrap:
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sectionSize.x = m_slotListTrap.getWidth();
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sectionSize.y = m_slotListTrap.getHeight();
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break;
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case eSectionTrapInventory:
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sectionSize.x = m_slotListInventory.getWidth();
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sectionSize.y = m_slotListInventory.getHeight();
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break;
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case eSectionTrapUsing:
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sectionSize.x = m_slotListHotbar.getWidth();
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sectionSize.y = m_slotListHotbar.getHeight();
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break;
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default:
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assert(false);
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break;
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}
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int rows = getSectionRows(eSection);
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int cols = getSectionColumns(eSection);
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pSize->x = sectionSize.x / cols;
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pSize->y = sectionSize.y / rows;
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int itemCol = iItemIndex % cols;
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int itemRow = iItemIndex / cols;
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pPosition->x = itemCol * pSize->x;
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pPosition->y = itemRow * pSize->y;
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}
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void UIScene_DispenserMenu::setSectionSelectedSlot(ESceneSection eSection,
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int x, int y) {
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int cols = getSectionColumns(eSection);
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int index = (y * cols) + x;
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UIControl_SlotList* slotList = NULL;
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switch (eSection) {
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case eSectionTrapTrap:
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slotList = &m_slotListTrap;
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break;
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case eSectionTrapInventory:
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slotList = &m_slotListInventory;
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break;
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case eSectionTrapUsing:
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slotList = &m_slotListHotbar;
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break;
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default:
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assert(false);
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break;
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}
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slotList->setHighlightSlot(index);
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}
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UIControl* UIScene_DispenserMenu::getSection(ESceneSection eSection) {
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UIControl* control = NULL;
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switch (eSection) {
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case eSectionTrapTrap:
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control = &m_slotListTrap;
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break;
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case eSectionTrapInventory:
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control = &m_slotListInventory;
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break;
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case eSectionTrapUsing:
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control = &m_slotListHotbar;
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break;
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default:
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assert(false);
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break;
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}
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return control;
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} |