4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_DLCMainMenu.h

50 lines
1.5 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_DLCMainMenu : public UIScene {
private:
enum EControls {
eControl_OffersList,
};
UIControl_DynamicButtonList m_buttonListOffers;
UIControl_Label m_labelOffers, m_labelXboxStore;
UIControl m_Timer;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_buttonListOffers, "OffersList")
UI_MAP_ELEMENT(m_labelOffers, "OffersList_Title")
UI_MAP_ELEMENT(m_Timer, "Timer")
if (m_loadedResolution == eSceneResolution_1080) {
UI_MAP_ELEMENT(m_labelXboxStore, "XboxLabel")
}
UI_END_MAP_ELEMENTS_AND_NAMES()
static int ExitDLCMainMenu(void* pParam, int iPad,
C4JStorage::EMessageResult result);
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
bool m_bCategoriesShown;
#endif
public:
UIScene_DLCMainMenu(int iPad, void* initData, UILayer* parentLayer);
~UIScene_DLCMainMenu();
virtual void handleTimerComplete(int id);
virtual void handleGainFocus(bool navBack);
virtual EUIScene getSceneType() { return eUIScene_DLCMainMenu; }
virtual void tick();
virtual void updateTooltips();
protected:
// TODO: This should be pure virtual in this class
virtual std::wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
virtual void handlePress(F64 controlId, F64 childId);
};