4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_ContainerMenu.h
2026-03-22 04:25:54 -05:00

42 lines
1.4 KiB
C++

#pragma once
#include "UIScene_AbstractContainerMenu.h"
#include "IUIScene_ContainerMenu.h"
class InventoryMenu;
class UIScene_ContainerMenu : public UIScene_AbstractContainerMenu,
public IUIScene_ContainerMenu {
private:
bool m_bLargeChest;
public:
UIScene_ContainerMenu(int iPad, void* initData, UILayer* parentLayer);
virtual EUIScene getSceneType() { return eUIScene_ContainerMenu; }
protected:
UIControl_SlotList m_slotListContainer;
UIControl_Label m_labelChest;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel)
UI_MAP_ELEMENT(m_slotListContainer, "containerList")
UI_MAP_ELEMENT(m_labelChest, "chestLabel")
UI_END_MAP_CHILD_ELEMENTS()
UI_END_MAP_ELEMENTS_AND_NAMES()
virtual std::wstring getMoviePath();
virtual void handleReload();
virtual int getSectionColumns(ESceneSection eSection);
virtual int getSectionRows(ESceneSection eSection);
virtual void GetPositionOfSection(ESceneSection eSection,
UIVec2D* pPosition);
virtual void GetItemScreenData(ESceneSection eSection, int iItemIndex,
UIVec2D* pPosition, UIVec2D* pSize);
virtual void handleSectionClick(ESceneSection eSection) {}
virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
virtual UIControl* getSection(ESceneSection eSection);
};