4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_ConnectingProgress.h
2026-03-22 04:25:54 -05:00

59 lines
1.6 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_ConnectingProgress : public UIScene {
private:
bool m_runFailTimer;
int m_timerTime;
bool m_showTooltips;
bool m_removeLocalPlayer;
bool m_showingButton;
void (*m_cancelFunc)(void* param);
void* m_cancelFuncParam;
enum EControls { eControl_Confirm };
protected:
UIControl_Progress m_progressBar;
UIControl_Label m_labelTitle, m_labelTip;
UIControl_Button m_buttonConfirm;
UIControl m_controlTimer;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_progressBar, "ProgressBar")
UI_MAP_ELEMENT(m_labelTitle, "Title")
UI_MAP_ELEMENT(m_labelTip, "Tip")
UI_MAP_ELEMENT(m_buttonConfirm, "Confirm")
UI_MAP_ELEMENT(m_controlTimer, "Timer")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_ConnectingProgress(int iPad, void* initData, UILayer* parentLayer);
virtual ~UIScene_ConnectingProgress();
virtual void tick();
virtual EUIScene getSceneType() { return eUIScene_ConnectingProgress; }
virtual void updateTooltips();
virtual void handleGainFocus(bool navBack);
virtual void handleLoseFocus();
void handleTimerComplete(int id);
protected:
// TODO: This should be pure virtual in this class
virtual std::wstring getMoviePath();
#ifdef _DURANGO
virtual long long getDefaultGtcButtons() { return 0; }
#endif
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
protected:
void handlePress(F64 controlId, F64 childId);
};