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74 lines
3 KiB
C++
74 lines
3 KiB
C++
#pragma once
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#include "UIScene_AbstractContainerMenu.h"
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#include "UIControl_SlotList.h"
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#include "IUIScene_BeaconMenu.h"
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class UIScene_BeaconMenu : public UIScene_AbstractContainerMenu,
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public IUIScene_BeaconMenu {
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private:
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enum EControls {
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eControl_Primary1,
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eControl_Primary2,
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eControl_Primary3,
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eControl_Primary4,
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eControl_Primary5,
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eControl_Secondary1,
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eControl_Secondary2,
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eControl_EFFECT_COUNT,
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};
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public:
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UIScene_BeaconMenu(int iPad, void* initData, UILayer* parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_BeaconMenu; }
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protected:
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UIControl_SlotList m_slotListActivator;
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UIControl_SlotList m_slotListActivatorIcons;
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UIControl_Label m_labelPrimary, m_labelSecondary;
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UIControl_BeaconEffectButton m_buttonsPowers[eControl_EFFECT_COUNT];
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UIControl_BeaconEffectButton m_buttonConfirm;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
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UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel)
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UI_MAP_ELEMENT(m_slotListActivator, "ActivatorSlot")
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UI_MAP_ELEMENT(m_slotListActivatorIcons, "ActivatorList")
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UI_MAP_ELEMENT(m_buttonsPowers[eControl_Primary1], "Primary_Slot_01")
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UI_MAP_ELEMENT(m_buttonsPowers[eControl_Primary2], "Primary_Slot_02")
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UI_MAP_ELEMENT(m_buttonsPowers[eControl_Primary3], "Primary_Slot_03")
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UI_MAP_ELEMENT(m_buttonsPowers[eControl_Primary4], "Primary_Slot_04")
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UI_MAP_ELEMENT(m_buttonsPowers[eControl_Primary5], "Primary_Slot_05")
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UI_MAP_ELEMENT(m_buttonsPowers[eControl_Secondary1], "Secondary_Slot_01")
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UI_MAP_ELEMENT(m_buttonsPowers[eControl_Secondary2], "Secondary_Slot_02")
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UI_MAP_ELEMENT(m_buttonConfirm, "ConfirmButton")
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UI_MAP_ELEMENT(m_labelPrimary, "PrimaryPowerLabel")
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UI_MAP_ELEMENT(m_labelSecondary, "SecondaryPowerLabel")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual std::wstring getMoviePath();
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virtual void handleReload();
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virtual void tick();
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virtual int GetBaseSlotCount() { return 4; }
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virtual int getSectionColumns(ESceneSection eSection);
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virtual int getSectionRows(ESceneSection eSection);
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virtual void GetPositionOfSection(ESceneSection eSection,
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UIVec2D* pPosition);
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virtual void GetItemScreenData(ESceneSection eSection, int iItemIndex,
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UIVec2D* pPosition, UIVec2D* pSize);
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virtual void handleSectionClick(ESceneSection eSection) {}
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virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
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virtual UIControl* getSection(ESceneSection eSection);
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virtual void customDraw(IggyCustomDrawCallbackRegion* region);
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virtual void SetConfirmButtonEnabled(bool enabled);
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virtual void AddPowerButton(int id, int icon, int tier, int count,
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bool active, bool selected);
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virtual int GetPowerButtonId(ESceneSection eSection);
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virtual bool IsPowerButtonSelected(ESceneSection eSection);
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virtual void SetPowerButtonSelected(ESceneSection eSection);
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}; |