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305 lines
9.2 KiB
C++
305 lines
9.2 KiB
C++
#pragma once
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// 4J-PB - remove the inherits via dominance warnings
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// using namespace std;
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// A scene map directly to an Iggy movie (or more accurately a collection of
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// different sized movies)
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#include <cstdint>
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#include "UIEnums.h"
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#include "UIControl_Base.h"
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class ItemRenderer;
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class UILayer;
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// 4J Stu - Setup some defines for quickly mapping elements in the scene
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#define UI_BEGIN_MAP_ELEMENTS_AND_NAMES(parentClass) \
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virtual bool mapElementsAndNames() { \
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parentClass::mapElementsAndNames(); \
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IggyValuePath* currentRoot = IggyPlayerRootPath(getMovie());
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#define UI_END_MAP_ELEMENTS_AND_NAMES() \
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return true; \
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}
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#define UI_MAP_ELEMENT(var, name) \
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{ \
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var.setupControl(this, currentRoot, name); \
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m_controls.push_back(&var); \
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}
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#define UI_BEGIN_MAP_CHILD_ELEMENTS(parent) \
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{ \
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IggyValuePath* lastRoot = currentRoot; \
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currentRoot = parent.getIggyValuePath();
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#define UI_END_MAP_CHILD_ELEMENTS() \
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currentRoot = lastRoot; \
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}
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#define UI_MAP_NAME(var, name) \
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{ \
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var = registerFastName(name); \
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}
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class UIScene {
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friend class UILayer;
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public:
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IggyValuePath* m_rootPath;
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private:
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Iggy* swf;
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IggyName m_funcRemoveObject, m_funcSlideLeft, m_funcSlideRight,
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m_funcSetSafeZone, m_funcSetFocus, m_funcHorizontalResizeCheck;
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IggyName m_funcSetAlpha;
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ItemRenderer* m_pItemRenderer;
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std::unordered_map<std::wstring, IggyName> m_fastNames;
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std::unordered_map<std::wstring, bool> m_registeredTextures;
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typedef struct _TimerInfo {
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int duration;
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int targetTime;
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bool running;
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} TimerInfo;
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std::unordered_map<int, TimerInfo> m_timers;
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int m_iFocusControl, m_iFocusChild;
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float m_lastOpacity;
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bool m_bUpdateOpacity;
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bool m_bVisible;
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bool m_bCanHandleInput;
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UIScene* m_backScene;
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size_t m_callbackUniqueId;
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public:
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enum ESceneResolution {
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eSceneResolution_1080,
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eSceneResolution_720,
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eSceneResolution_480,
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eSceneResolution_Vita,
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};
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protected:
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ESceneResolution m_loadedResolution;
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bool m_bIsReloading;
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bool m_bFocussedOnce;
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int m_movieWidth, m_movieHeight;
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int m_renderWidth, m_renderHeight;
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std::vector<UIControl*> m_controls;
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protected:
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UILayer* m_parentLayer;
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bool bHasFocus;
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int m_iPad;
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bool m_hasTickedOnce;
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public:
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virtual Iggy* getMovie() { return swf; }
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void destroyMovie();
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virtual void reloadMovie(bool force = false);
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virtual bool needsReloaded();
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virtual bool hasMovie();
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virtual void updateSafeZone();
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int getRenderWidth() { return m_renderWidth; }
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int getRenderHeight() { return m_renderHeight; }
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#ifdef __PSVITA__
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UILayer* GetParentLayer() { return m_parentLayer; }
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EUIGroup GetParentLayerGroup() {
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return m_parentLayer->m_parentGroup->GetGroup();
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}
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std::vector<UIControl*>* GetControls() { return &m_controls; }
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#endif
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protected:
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virtual F64 getSafeZoneHalfHeight();
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virtual F64 getSafeZoneHalfWidth();
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void setSafeZone(S32 top, S32 bottom, S32 left, S32 right);
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void doHorizontalResizeCheck();
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virtual std::wstring getMoviePath() = 0;
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virtual bool mapElementsAndNames();
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void initialiseMovie();
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void loadMovie();
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private:
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void getDebugMemoryUseRecursive(const std::wstring& moviePath,
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IggyMemoryUseInfo& memoryInfo);
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public:
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void PrintTotalMemoryUsage(__int64& totalStatic, __int64& totalDynamic);
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public:
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UIScene(int iPad, UILayer* parentLayer);
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virtual ~UIScene();
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virtual EUIScene getSceneType() = 0;
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ESceneResolution getSceneResolution() { return m_loadedResolution; }
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virtual void tick();
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IggyName registerFastName(const std::wstring& name);
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#ifdef __PSVITA__
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void SetFocusToElement(int iID);
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void UpdateSceneControls();
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#endif
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protected:
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void addTimer(int id, int ms);
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void killTimer(int id);
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void tickTimers();
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TimerInfo* getTimer(int id) { return &m_timers[id]; }
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virtual void handleTimerComplete(int id) {}
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public:
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// FOCUS
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// Returns true if this scene handles input
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virtual bool stealsFocus() { return true; }
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// Returns true if this scene has focus for the pad passed in
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virtual bool hasFocus(int iPad) { return bHasFocus && iPad == m_iPad; }
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void gainFocus();
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void loseFocus();
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virtual void updateTooltips();
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virtual void updateComponents() {}
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virtual void handleGainFocus(bool navBack);
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virtual void handleLoseFocus() {}
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// Returns true if lower scenes in this scenes layer, or in any layer below
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// this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return m_hasTickedOnce; }
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// Returns true if this scene should block input to lower scenes (works like
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// hidesLowerScenes but doesn't interfere with rendering)
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virtual bool blocksInput() { return false; }
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// returns main panel if controls are not living in the root
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virtual UIControl* GetMainPanel();
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void removeControl(UIControl_Base* control, bool centreScene);
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void slideLeft();
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void slideRight();
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// RENDERING
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virtual void render(S32 width, S32 height,
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C4JRender::eViewportType viewpBort);
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virtual void customDraw(IggyCustomDrawCallbackRegion* region);
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void setOpacity(float percent);
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void setVisible(bool visible);
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bool isVisible() { return m_bVisible; }
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protected:
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// void customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int
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// iPad, int iID, int iCount, int iAuxVal, float fAlpha, bool isFoil, bool
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// bDecorations);
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void customDrawSlotControl(IggyCustomDrawCallbackRegion* region, int iPad,
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std::shared_ptr<ItemInstance> item, float fAlpha,
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bool isFoil, bool bDecorations);
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bool m_cacheSlotRenders;
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bool m_needsCacheRendered;
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int m_expectedCachedSlotCount;
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private:
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typedef struct _CachedSlotDrawData {
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CustomDrawData* customDrawRegion;
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std::shared_ptr<ItemInstance> item;
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float fAlpha;
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bool isFoil;
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bool bDecorations;
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} CachedSlotDrawData;
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std::vector<CachedSlotDrawData*> m_cachedSlotDraw;
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void _customDrawSlotControl(CustomDrawData* region, int iPad,
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std::shared_ptr<ItemInstance> item,
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float fAlpha, bool isFoil, bool bDecorations,
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bool usingCommandBuffer);
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public:
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// INPUT
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bool canHandleInput() { return m_bCanHandleInput; }
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virtual bool allowRepeat(int key);
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled) {}
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void externalCallback(IggyExternalFunctionCallUTF16* call);
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virtual void handleDestroy() {}
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protected:
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void sendInputToMovie(int key, bool repeat, bool pressed, bool released);
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virtual void handlePreReload() {}
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virtual void handleReload() {}
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virtual void handlePress(F64 controlId, F64 childId) {}
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virtual void handleFocusChange(F64 controlId, F64 childId) {}
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virtual void handleInitFocus(F64 controlId, F64 childId) {}
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virtual void handleCheckboxToggled(F64 controlId, bool selected) {}
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virtual void handleSliderMove(F64 sliderId, F64 currentValue) {}
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virtual void handleAnimationEnd() {}
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virtual void handleSelectionChanged(F64 selectedId) {}
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virtual void handleRequestMoreData(F64 startIndex, bool up) {}
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virtual void handleTouchBoxRebuild() {}
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private:
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void _handleFocusChange(F64 controlId, F64 childId);
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void _handleInitFocus(F64 controlId, F64 childId);
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int convertGameActionToIggyKeycode(int action);
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public:
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bool controlHasFocus(int iControlId);
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bool controlHasFocus(UIControl_Base* control);
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int getControlFocus();
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int getControlChildFocus();
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// NAVIGATION
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protected:
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// void navigateForward(int iPad, EUIScene scene, void *initData = NULL);
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void navigateBack();
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public:
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void setBackScene(UIScene* scene);
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UIScene* getBackScene();
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virtual void HandleDLCMountingComplete() {}
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virtual void HandleDLCInstalled() {}
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#ifdef _XBOX_ONE
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virtual void HandleDLCLicenseChange() {}
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#endif
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virtual void HandleMessage(EUIMessage message, void* data);
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void registerSubstitutionTexture(const std::wstring& textureName,
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std::uint8_t* pbData,
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unsigned int dwLength,
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bool deleteData = false);
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bool hasRegisteredSubstitutionTexture(const std::wstring& textureName);
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virtual void handleUnlockFullVersion() {}
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virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId,
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bool bPressed, bool bRepeat, bool bReleased) {
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}
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protected:
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#ifdef _DURANGO
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virtual long long getDefaultGtcButtons() { return _360_GTC_BACK; }
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#endif
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size_t GetCallbackUniqueId();
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virtual bool isReadyToDelete();
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static int parseSlotId(const char16_t* s);
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};
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