4jcraft/Minecraft.Client/Platform/Common/UI/UIScene.h

305 lines
9.2 KiB
C++

#pragma once
// 4J-PB - remove the inherits via dominance warnings
// using namespace std;
// A scene map directly to an Iggy movie (or more accurately a collection of
// different sized movies)
#include <cstdint>
#include "UIEnums.h"
#include "UIControl_Base.h"
class ItemRenderer;
class UILayer;
// 4J Stu - Setup some defines for quickly mapping elements in the scene
#define UI_BEGIN_MAP_ELEMENTS_AND_NAMES(parentClass) \
virtual bool mapElementsAndNames() { \
parentClass::mapElementsAndNames(); \
IggyValuePath* currentRoot = IggyPlayerRootPath(getMovie());
#define UI_END_MAP_ELEMENTS_AND_NAMES() \
return true; \
}
#define UI_MAP_ELEMENT(var, name) \
{ \
var.setupControl(this, currentRoot, name); \
m_controls.push_back(&var); \
}
#define UI_BEGIN_MAP_CHILD_ELEMENTS(parent) \
{ \
IggyValuePath* lastRoot = currentRoot; \
currentRoot = parent.getIggyValuePath();
#define UI_END_MAP_CHILD_ELEMENTS() \
currentRoot = lastRoot; \
}
#define UI_MAP_NAME(var, name) \
{ \
var = registerFastName(name); \
}
class UIScene {
friend class UILayer;
public:
IggyValuePath* m_rootPath;
private:
Iggy* swf;
IggyName m_funcRemoveObject, m_funcSlideLeft, m_funcSlideRight,
m_funcSetSafeZone, m_funcSetFocus, m_funcHorizontalResizeCheck;
IggyName m_funcSetAlpha;
ItemRenderer* m_pItemRenderer;
std::unordered_map<std::wstring, IggyName> m_fastNames;
std::unordered_map<std::wstring, bool> m_registeredTextures;
typedef struct _TimerInfo {
int duration;
int targetTime;
bool running;
} TimerInfo;
std::unordered_map<int, TimerInfo> m_timers;
int m_iFocusControl, m_iFocusChild;
float m_lastOpacity;
bool m_bUpdateOpacity;
bool m_bVisible;
bool m_bCanHandleInput;
UIScene* m_backScene;
size_t m_callbackUniqueId;
public:
enum ESceneResolution {
eSceneResolution_1080,
eSceneResolution_720,
eSceneResolution_480,
eSceneResolution_Vita,
};
protected:
ESceneResolution m_loadedResolution;
bool m_bIsReloading;
bool m_bFocussedOnce;
int m_movieWidth, m_movieHeight;
int m_renderWidth, m_renderHeight;
std::vector<UIControl*> m_controls;
protected:
UILayer* m_parentLayer;
bool bHasFocus;
int m_iPad;
bool m_hasTickedOnce;
public:
virtual Iggy* getMovie() { return swf; }
void destroyMovie();
virtual void reloadMovie(bool force = false);
virtual bool needsReloaded();
virtual bool hasMovie();
virtual void updateSafeZone();
int getRenderWidth() { return m_renderWidth; }
int getRenderHeight() { return m_renderHeight; }
#ifdef __PSVITA__
UILayer* GetParentLayer() { return m_parentLayer; }
EUIGroup GetParentLayerGroup() {
return m_parentLayer->m_parentGroup->GetGroup();
}
std::vector<UIControl*>* GetControls() { return &m_controls; }
#endif
protected:
virtual F64 getSafeZoneHalfHeight();
virtual F64 getSafeZoneHalfWidth();
void setSafeZone(S32 top, S32 bottom, S32 left, S32 right);
void doHorizontalResizeCheck();
virtual std::wstring getMoviePath() = 0;
virtual bool mapElementsAndNames();
void initialiseMovie();
void loadMovie();
private:
void getDebugMemoryUseRecursive(const std::wstring& moviePath,
IggyMemoryUseInfo& memoryInfo);
public:
void PrintTotalMemoryUsage(__int64& totalStatic, __int64& totalDynamic);
public:
UIScene(int iPad, UILayer* parentLayer);
virtual ~UIScene();
virtual EUIScene getSceneType() = 0;
ESceneResolution getSceneResolution() { return m_loadedResolution; }
virtual void tick();
IggyName registerFastName(const std::wstring& name);
#ifdef __PSVITA__
void SetFocusToElement(int iID);
void UpdateSceneControls();
#endif
protected:
void addTimer(int id, int ms);
void killTimer(int id);
void tickTimers();
TimerInfo* getTimer(int id) { return &m_timers[id]; }
virtual void handleTimerComplete(int id) {}
public:
// FOCUS
// Returns true if this scene handles input
virtual bool stealsFocus() { return true; }
// Returns true if this scene has focus for the pad passed in
virtual bool hasFocus(int iPad) { return bHasFocus && iPad == m_iPad; }
void gainFocus();
void loseFocus();
virtual void updateTooltips();
virtual void updateComponents() {}
virtual void handleGainFocus(bool navBack);
virtual void handleLoseFocus() {}
// Returns true if lower scenes in this scenes layer, or in any layer below
// this scenes layers should be hidden
virtual bool hidesLowerScenes() { return m_hasTickedOnce; }
// Returns true if this scene should block input to lower scenes (works like
// hidesLowerScenes but doesn't interfere with rendering)
virtual bool blocksInput() { return false; }
// returns main panel if controls are not living in the root
virtual UIControl* GetMainPanel();
void removeControl(UIControl_Base* control, bool centreScene);
void slideLeft();
void slideRight();
// RENDERING
virtual void render(S32 width, S32 height,
C4JRender::eViewportType viewpBort);
virtual void customDraw(IggyCustomDrawCallbackRegion* region);
void setOpacity(float percent);
void setVisible(bool visible);
bool isVisible() { return m_bVisible; }
protected:
// void customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int
// iPad, int iID, int iCount, int iAuxVal, float fAlpha, bool isFoil, bool
// bDecorations);
void customDrawSlotControl(IggyCustomDrawCallbackRegion* region, int iPad,
std::shared_ptr<ItemInstance> item, float fAlpha,
bool isFoil, bool bDecorations);
bool m_cacheSlotRenders;
bool m_needsCacheRendered;
int m_expectedCachedSlotCount;
private:
typedef struct _CachedSlotDrawData {
CustomDrawData* customDrawRegion;
std::shared_ptr<ItemInstance> item;
float fAlpha;
bool isFoil;
bool bDecorations;
} CachedSlotDrawData;
std::vector<CachedSlotDrawData*> m_cachedSlotDraw;
void _customDrawSlotControl(CustomDrawData* region, int iPad,
std::shared_ptr<ItemInstance> item,
float fAlpha, bool isFoil, bool bDecorations,
bool usingCommandBuffer);
public:
// INPUT
bool canHandleInput() { return m_bCanHandleInput; }
virtual bool allowRepeat(int key);
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled) {}
void externalCallback(IggyExternalFunctionCallUTF16* call);
virtual void handleDestroy() {}
protected:
void sendInputToMovie(int key, bool repeat, bool pressed, bool released);
virtual void handlePreReload() {}
virtual void handleReload() {}
virtual void handlePress(F64 controlId, F64 childId) {}
virtual void handleFocusChange(F64 controlId, F64 childId) {}
virtual void handleInitFocus(F64 controlId, F64 childId) {}
virtual void handleCheckboxToggled(F64 controlId, bool selected) {}
virtual void handleSliderMove(F64 sliderId, F64 currentValue) {}
virtual void handleAnimationEnd() {}
virtual void handleSelectionChanged(F64 selectedId) {}
virtual void handleRequestMoreData(F64 startIndex, bool up) {}
virtual void handleTouchBoxRebuild() {}
private:
void _handleFocusChange(F64 controlId, F64 childId);
void _handleInitFocus(F64 controlId, F64 childId);
int convertGameActionToIggyKeycode(int action);
public:
bool controlHasFocus(int iControlId);
bool controlHasFocus(UIControl_Base* control);
int getControlFocus();
int getControlChildFocus();
// NAVIGATION
protected:
// void navigateForward(int iPad, EUIScene scene, void *initData = NULL);
void navigateBack();
public:
void setBackScene(UIScene* scene);
UIScene* getBackScene();
virtual void HandleDLCMountingComplete() {}
virtual void HandleDLCInstalled() {}
#ifdef _XBOX_ONE
virtual void HandleDLCLicenseChange() {}
#endif
virtual void HandleMessage(EUIMessage message, void* data);
void registerSubstitutionTexture(const std::wstring& textureName,
std::uint8_t* pbData,
unsigned int dwLength,
bool deleteData = false);
bool hasRegisteredSubstitutionTexture(const std::wstring& textureName);
virtual void handleUnlockFullVersion() {}
virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId,
bool bPressed, bool bRepeat, bool bReleased) {
}
protected:
#ifdef _DURANGO
virtual long long getDefaultGtcButtons() { return _360_GTC_BACK; }
#endif
size_t GetCallbackUniqueId();
virtual bool isReadyToDelete();
static int parseSlotId(const char16_t* s);
};