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https://github.com/4jcraft/4jcraft.git
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133 lines
3.7 KiB
C++
133 lines
3.7 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "UIControl_EnchantmentBook.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "../../Minecraft.Client/Rendering/EntityRenderers/TileEntityRenderDispatcher.h"
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#include "../../Minecraft.Client/Rendering/EntityRenderers/EnchantTableRenderer.h"
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#include "../../Minecraft.Client/Rendering/Lighting.h"
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#include "../../Minecraft.Client/Rendering/Models/BookModel.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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UIControl_EnchantmentBook::UIControl_EnchantmentBook() {
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UIControl::setControlType(UIControl::eEnchantmentBook);
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model = NULL;
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last = nullptr;
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time = 0;
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flip = oFlip = flipT = flipA = 0.0f;
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open = oOpen = 0.0f;
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}
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void UIControl_EnchantmentBook::render(IggyCustomDrawCallbackRegion* region) {
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glPushMatrix();
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float width = region->x1 - region->x0;
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float height = region->y1 - region->y0;
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// Revert the scale from the setup
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float ssX = width / m_width;
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float ssY = height / m_height;
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glScalef(ssX, ssY, 1.0f);
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glTranslatef(m_width / 2, m_height / 2, 50.0f);
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// Add a uniform scale
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glScalef(-57 / ssX, 57 / ssX, 360.0f);
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glRotatef(45 + 90, 0, 1, 0);
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Lighting::turnOn();
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glRotatef(-45 - 90, 0, 1, 0);
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// float sss = 4;
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// glTranslatef(0, 3.3f, -16);
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// glScalef(sss, sss, sss);
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Minecraft* pMinecraft = Minecraft::GetInstance();
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int tex = pMinecraft->textures->loadTexture(
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TN_ITEM_BOOK); // 4J was L"/1_2_2/item/book.png"
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pMinecraft->textures->bind(tex);
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glRotatef(20, 1, 0, 0);
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float a = 1;
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float o = oOpen + (open - oOpen) * a;
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glTranslatef((1 - o) * 0.2f, (1 - o) * 0.1f, (1 - o) * 0.25f);
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glRotatef(-(1 - o) * 90 - 90, 0, 1, 0);
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glRotatef(180, 1, 0, 0);
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float ff1 = oFlip + (flip - oFlip) * a + 0.25f;
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float ff2 = oFlip + (flip - oFlip) * a + 0.75f;
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ff1 = (ff1 - floor(ff1)) * 1.6f - 0.3f;
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ff2 = (ff2 - floor(ff2)) * 1.6f - 0.3f;
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if (ff1 < 0) ff1 = 0;
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if (ff2 < 0) ff2 = 0;
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if (ff1 > 1) ff1 = 1;
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if (ff2 > 1) ff2 = 1;
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glEnable(GL_CULL_FACE);
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if (model == NULL) {
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// Share the model the the EnchantTableRenderer
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EnchantTableRenderer* etr =
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(EnchantTableRenderer*)TileEntityRenderDispatcher::instance
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->getRenderer(eTYPE_ENCHANTMENTTABLEENTITY);
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if (etr != NULL) {
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model = etr->bookModel;
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} else {
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model = new BookModel();
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}
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}
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model->render(nullptr, 0, ff1, ff2, o, 0, 1 / 16.0f, true);
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glDisable(GL_CULL_FACE);
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glPopMatrix();
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Lighting::turnOff();
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glDisable(GL_RESCALE_NORMAL);
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tickBook();
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}
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void UIControl_EnchantmentBook::tickBook() {
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UIScene_EnchantingMenu* m_containerScene =
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(UIScene_EnchantingMenu*)m_parentScene;
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EnchantmentMenu* menu = m_containerScene->getMenu();
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std::shared_ptr<ItemInstance> current = menu->getSlot(0)->getItem();
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if (!ItemInstance::matches(current, last)) {
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last = current;
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do {
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flipT += random.nextInt(4) - random.nextInt(4);
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} while (flip <= flipT + 1 && flip >= flipT - 1);
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}
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time++;
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oFlip = flip;
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oOpen = open;
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bool shouldBeOpen = false;
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for (int i = 0; i < 3; i++) {
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if (menu->costs[i] != 0) {
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shouldBeOpen = true;
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}
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}
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if (shouldBeOpen)
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open += 0.2f;
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else
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open -= 0.2f;
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if (open < 0) open = 0;
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if (open > 1) open = 1;
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float diff = (flipT - flip) * 0.4f;
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float max = 0.2f;
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if (diff < -max) diff = -max;
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if (diff > +max) diff = +max;
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flipA += (diff - flipA) * 0.9f;
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flip = flip + flipA;
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}
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