4jcraft/Minecraft.Client/Platform/Common/UI/UIComponent_PressStartToPlay.h
2026-03-22 04:25:54 -05:00

61 lines
2 KiB
C++

#pragma once
#include "UIScene.h"
class UIComponent_PressStartToPlay : public UIScene {
private:
bool m_showingSaveIcon;
bool m_showingAutosaveTimer;
bool m_showingTrialTimer;
bool m_showingPressStart[XUSER_MAX_COUNT];
std::wstring m_trialTimer;
std::wstring m_autosaveTimer;
protected:
UIControl_Label m_labelTrialTimer, m_labelPressStart, m_playerDisplayName;
UIControl m_controlSaveIcon, m_controlPressStartPanel;
IggyName m_funcShowController;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_labelTrialTimer, "TrialTimer")
UI_MAP_ELEMENT(m_controlSaveIcon, "SaveIcon")
UI_MAP_ELEMENT(m_playerDisplayName, "PlayerName")
UI_MAP_ELEMENT(m_controlPressStartPanel, "MainPanel")
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlPressStartPanel)
UI_MAP_ELEMENT(m_labelPressStart, "PressStartLabel")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_NAME(m_funcShowController, L"ShowController");
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIComponent_PressStartToPlay(int iPad, void* initData,
UILayer* parentLayer);
protected:
// TODO: This should be pure virtual in this class
virtual std::wstring getMoviePath();
public:
virtual EUIScene getSceneType() { return eUIComponent_PressStartToPlay; }
// Returns true if this scene handles input
virtual bool stealsFocus() { return false; }
// Returns true if this scene has focus for the pad passed in
virtual bool hasFocus(int iPad) { return false; }
// Returns true if lower scenes in this scenes layer, or in any layer below
// this scenes layers should be hidden
virtual bool hidesLowerScenes() { return false; }
virtual void handleReload();
virtual void handleTimerComplete(int id);
void showPressStart(int iPad, bool show);
void setTrialTimer(const std::wstring& label);
void showTrialTimer(bool show);
void setAutosaveTimer(const std::wstring& label);
void showAutosaveTimer(bool show);
void showSaveIcon(bool show);
void showPlayerDisplayName(bool show);
};