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32 lines
928 B
C++
32 lines
928 B
C++
#pragma once
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#include "UIScene.h"
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class UIComponent_MenuBackground : public UIScene {
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private:
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bool m_bSplitscreen;
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public:
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UIComponent_MenuBackground(int iPad, void* initData, UILayer* parentLayer);
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::wstring getMoviePath();
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public:
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virtual EUIScene getSceneType() { return eUIComponent_MenuBackground; }
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// Returns true if this scene handles input
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virtual bool stealsFocus() { return false; }
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// Returns true if this scene has focus for the pad passed in
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virtual bool hasFocus(int iPad) { return false; }
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// Returns true if lower scenes in this scenes layer, or in any layer below
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// this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return false; }
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// RENDERING
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virtual void render(S32 width, S32 height,
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C4JRender::eViewportType viewport);
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}; |