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14 lines
625 B
C++
14 lines
625 B
C++
#pragma once
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#include "IUIScene_AbstractContainerMenu.h"
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// The 0-indexed slot in the inventory list that lines up with the result slot
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#define TRAP_SCENE_TRAP_SLOT_OFFSET 3
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class IUIScene_DispenserMenu : public virtual IUIScene_AbstractContainerMenu {
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protected:
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virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection,
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ETapState eTapDirection,
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int* piTargetX,
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int* piTargetY);
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int getSectionStartOffset(ESceneSection eSection);
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}; |