4jcraft/Minecraft.Client/Platform/Common/Leaderboards/SonyLeaderboardManager.cpp

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#include "../../stdafx.h"
#include <cstdlib>
#include <np.h>
// #include <sys/ppu_thread.h>
#include "SonyLeaderboardManager.h"
#include "base64.h"
#include "Common/Consoles_App.h"
#include "Common/Network/Sony/SQRNetworkManager.h"
#include "../../../../Minecraft.World/Util/StringHelpers.h"
#ifdef __ORBIS__
#include "Orbis/OrbisExtras/ShutdownManager.h"
#include "Orbis/Orbis_App.h"
#elif defined __PSVITA__
#include "PSVita/PSVitaExtras/ShutdownManager.h"
#include "PSVita/PSVita_App.h"
#elif defined __PS3__
#include "PS3/PS3Extras/ShutdownManager.h"
#include "PS3/PS3_App.h"
#else
#error "SonyLeaderboardManager is included for a non-sony platform."
#endif
SonyLeaderboardManager::SonyLeaderboardManager() {
m_eStatsState = eStatsState_Idle;
m_titleContext = -1;
m_myXUID = INVALID_XUID;
m_scores = NULL;
m_statsType = eStatsType_Kills;
m_difficulty = 0;
m_requestId = 0;
m_openSessions = 0;
InitializeCriticalSection(&m_csViewsLock);
m_running = false;
m_threadScoreboard = NULL;
}
SonyLeaderboardManager::~SonyLeaderboardManager() {
m_running = false;
// 4J-JEV: Wait for thread to stop and hope it doesn't take too long.
long long startShutdown = System::currentTimeMillis();
while (m_threadScoreboard->isRunning()) {
Sleep(1);
assert((System::currentTimeMillis() - startShutdown) < 16);
}
delete m_threadScoreboard;
DeleteCriticalSection(&m_csViewsLock);
}
int SonyLeaderboardManager::scoreboardThreadEntry(LPVOID lpParam) {
ShutdownManager::HasStarted(ShutdownManager::eLeaderboardThread);
SonyLeaderboardManager* self =
reinterpret_cast<SonyLeaderboardManager*>(lpParam);
self->m_running = true;
app.DebugPrintf("[SonyLeaderboardManager] Thread started.\n");
bool needsWriting = false;
do {
if (self->m_openSessions > 0 || needsWriting) {
self->scoreboardThreadInternal();
}
EnterCriticalSection(&self->m_csViewsLock);
needsWriting = self->m_views.size() > 0;
LeaveCriticalSection(&self->m_csViewsLock);
// 4J Stu - We can't write while we aren't signed in to live
if (!ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())) {
needsWriting = false;
}
if ((!needsWriting) && (self->m_eStatsState != eStatsState_Getting)) {
Sleep(50); // 4J-JEV: When we're not reading or writing.
}
} while ((self->m_running || self->m_eStatsState == eStatsState_Getting ||
needsWriting) &&
ShutdownManager::ShouldRun(ShutdownManager::eLeaderboardThread));
// 4J-JEV, moved this here so setScore can finish up.
self->destroyTitleContext(self->m_titleContext);
// TODO sceNpScoreTerm();
app.DebugPrintf("[SonyLeaderboardManager] Thread closed.\n");
ShutdownManager::HasFinished(ShutdownManager::eLeaderboardThread);
return 0;
}
void SonyLeaderboardManager::scoreboardThreadInternal() {
// 4J-JEV: Just initialise the context the once now.
if (m_titleContext == -1) {
int primaryPad = ProfileManager.GetPrimaryPad();
if (!ProfileManager.IsSignedInLive(primaryPad)) return;
int ret = initialiseScoreUtility();
if (ret < 0) {
if (!scoreUtilityAlreadyInitialised(ret)) {
app.DebugPrintf(
"[SonyLeaderboardManager] initialiseScoreUtility() failed. "
"ret = 0x%x\n",
ret);
return;
} else {
app.DebugPrintf(
"[SonyLeaderboardManager] initialiseScoreUtility() already "
"initialised, (0x%x)\n",
ret);
}
}
SceNpId npId;
ProfileManager.GetSceNpId(primaryPad, &npId);
ret = createTitleContext(npId);
if (ret < 0)
return;
else
m_titleContext = ret;
} else
assert(m_titleContext > 0); // Paranoia
switch (m_eStatsState) {
case eStatsState_Getting:
// Player starts using async multiplayer feature
// 4J-PB - Fix for SCEA FQA #4 - TRC R4064 - Incorrect usage of
// AsyncMultiplay Note 1: The following NP call should be reserved
// for asynchronous multiplayer modes that require PS Plus to be
// accessed.
//
// Note 2:
// The message is not displayed with a user without PlayStation<6F>Plus
// subscription and they are able to access the Leaderboards.
// NotifyAsyncPlusFeature();
switch (m_eFilterMode) {
case eFM_MyScore:
case eFM_Friends:
getScoreByIds();
break;
case eFM_TopRank:
getScoreByRange();
break;
}
break;
case eStatsState_Canceled:
case eStatsState_Failed:
case eStatsState_Ready:
case eStatsState_Idle:
// 4J-JEV: Moved this here, I don't want reading and
// writing going on at the same time.
// --
// 4J-JEV: Writing no longer changes the manager state,
// we'll manage the write queue seperately.
EnterCriticalSection(&m_csViewsLock);
bool hasWork = !m_views.empty();
LeaveCriticalSection(&m_csViewsLock);
if (hasWork) {
setScore();
}
break;
}
}
HRESULT SonyLeaderboardManager::fillByIdsQuery(const SceNpId& myNpId,
SceNpId*& npIds, uint32_t& len) {
HRESULT ret;
// Get queried users.
switch (m_eFilterMode) {
case eFM_Friends: {
// 4J-JEV: Implementation for Orbis & Vita as they a very similar.
#if (defined __ORBIS__) || (defined __PSVITA__)
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList>
s_friendList;
ret = getFriendsList(s_friendList);
if (ret != SCE_TOOLKIT_NP_SUCCESS) {
// Error handling
if (m_eStatsState != eStatsState_Canceled)
m_eStatsState = eStatsState_Failed;
app.DebugPrintf(
"[SonyLeaderboardManager] 'getFriendslist' fail, 0x%x.\n",
ret);
return false;
} else if (s_friendList.hasResult()) {
// 4J-JEV: Friends list doesn't include player, leave space for
// them.
len = s_friendList.get()->size() + 1;
npIds = new SceNpId[len];
int i = 0;
sce::Toolkit::NP::FriendsList::const_iterator itr;
for (itr = s_friendList.get()->begin();
itr != s_friendList.get()->end(); itr++) {
npIds[i] = itr->npid;
i++;
}
npIds[len - 1] =
myNpId; // 4J-JEV: Append player to end of query.
} else {
// 4J-JEV: Something terrible must have happend,
// 'getFriendslist' was supposed to be a synchronous operation.
__debugbreak();
// 4J-JEV: We can at least fall-back to just the players score.
len = 1;
npIds = new SceNpId[1];
npIds[0] = myNpId;
}
#elif (defined __PS3__)
// PS3
// 4J-JEV: Doesn't include the player (its just their friends).
ret = sceNpBasicGetFriendListEntryCount(&len);
len += 1;
npIds = new SceNpId[len];
for (uint32_t i = 0; i < len - 1; i++) {
ret = sceNpBasicGetFriendListEntry(i, npIds + i);
if (ret < 0) return ret;
}
npIds[len - 1] = myNpId; // 4J-JEV: Append player to end of query.
#endif
} break;
case eFM_MyScore: {
len = 1;
npIds = new SceNpId[1];
npIds[0] = myNpId;
} break;
}
return S_OK;
}
bool SonyLeaderboardManager::getScoreByIds() {
if (m_eStatsState == eStatsState_Canceled) return false;
// ----------------------------
SonyRtcTick last_sort_date;
SceNpScoreRankNumber mTotalRecord;
SceNpId* npIds = NULL;
int ret;
uint32_t num = 0;
SceNpScorePlayerRankData* ptr;
SceNpScoreComment* comments;
// ----------------------------
// Check for invalid LManager state.
assert(m_eFilterMode == eFM_Friends || m_eFilterMode == eFM_MyScore);
SceNpId myNpId;
// 4J-PB - should it be user 0?
if (!ProfileManager.IsSignedInLive(0)) {
app.DebugPrintf(
"[SonyLeaderboardManager] OpenSession() fail: User isn't signed in "
"to PSN\n");
return false;
}
ProfileManager.GetSceNpId(0, &myNpId);
ret = fillByIdsQuery(myNpId, npIds, num);
#ifdef __PS3__
if (ret < 0) goto error2;
#endif
ptr = new SceNpScorePlayerRankData[num];
comments = new SceNpScoreComment[num];
ZeroMemory(ptr, sizeof(SceNpScorePlayerRankData) * num);
ZeroMemory(comments, sizeof(SceNpScoreComment) * num);
/* app.DebugPrintf("sceNpScoreGetRankingByNpId(\n\t transaction=%i,\n\t
boardID=0,\n\t npId=%i,\n\t friendCount*sizeof(SceNpId)=%i*%i=%i,\
rankData=%i,\n\t friendCount*sizeof(SceNpScorePlayerRankData)=%i,\n\t NULL,
0, NULL, 0,\n\t friendCount=%i,\n...\n", transaction, npId, friendCount,
sizeof(SceNpId), friendCount*sizeof(SceNpId), rankData,
friendCount*sizeof(SceNpScorePlayerRankData), friendCount
); */
int boardId = getBoardId(m_difficulty, m_statsType);
// 4J-JEV: Orbis can only do with 100 ids max, so we use batches.
#ifdef __ORBIS__
for (int batch = 0; batch < num; batch += 100) {
#endif
ret = createTransactionContext(m_titleContext);
if (m_eStatsState == eStatsState_Canceled) {
// Cancel operation has been called, abort.
app.DebugPrintf(
"[SonyLeaderboardManager]\tgetScoreByIds() - m_eStatsState == "
"eStatsState_Canceled.\n");
destroyTransactionContext(ret);
if (npIds != NULL) delete[] npIds;
if (ptr != NULL) delete[] ptr;
if (comments != NULL) delete[] comments;
return false;
} else if (ret < 0) {
// Error occurred creating a transacion, abort.
app.DebugPrintf(
"[SonyLeaderboardManager]\tgetScoreByIds() - createTransaction "
"failed, ret=0x%X\n",
ret);
m_eStatsState = eStatsState_Failed;
if (npIds != NULL) delete[] npIds;
if (ptr != NULL) delete[] ptr;
if (comments != NULL) delete[] comments;
return false;
} else {
// Transaction created successfully, continue.
m_requestId = ret;
}
#ifdef __ORBIS__
int tmpNum = std::min(num - batch, (unsigned int)100);
app.DebugPrintf(
"[SonyLeaderboardManager]\t Requesting ids %i-%i of %i.\n", batch,
batch + tmpNum, num);
#else
int tmpNum = num;
#endif
ret = sceNpScoreGetRankingByNpId(
m_requestId,
boardId, // BoardId
#ifdef __ORBIS__
batch + npIds, sizeof(SceNpId) * tmpNum, // IN: Player IDs
batch + ptr,
sizeof(SceNpScorePlayerRankData) * tmpNum, // OUT: Rank Data
batch + comments,
sizeof(SceNpScoreComment) * tmpNum, // OUT: Comments
#else
npIds, sizeof(SceNpId) * tmpNum, // IN: Player IDs
ptr, sizeof(SceNpScorePlayerRankData) * tmpNum, // OUT: Rank Data
comments, sizeof(SceNpScoreComment) * tmpNum, // OUT: Comments
#endif
NULL, 0, // GameData. (unused)
tmpNum,
&last_sort_date, &mTotalRecord,
NULL // Reserved, specify null.
);
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED) {
ret = destroyTransactionContext(m_requestId);
app.DebugPrintf(
"[SonyLeaderboardManager] getScoreByIds(): "
"'sceNpScoreGetRankingByRange' aborted (0x%X).\n",
ret);
delete[] ptr;
delete[] comments;
delete[] npIds;
return false;
} else if (ret ==
SCE_NP_COMMUNITY_SERVER_ERROR_GAME_RANKING_NOT_FOUND) {
// 4J-JEV: Keep going, other batches might have scores.
} else if (ret < 0)
goto error3;
// Return.
destroyTransactionContext(m_requestId);
m_requestId = 0;
#ifdef __ORBIS__
}
#endif
m_readCount = num;
// Filter scorers and construct output structure.
if (m_scores != NULL) delete[] m_scores;
m_scores = new ReadScore[m_readCount];
convertToOutput(m_readCount, m_scores, ptr, comments);
m_maxRank = m_readCount;
app.DebugPrintf(
"[SonyLeaderboardManager] getScoreByIds(), Success!\n"
"\t Board %i\n"
"\t %i of %i results have an entry\n"
"1stScore=%i\n",
boardId, m_readCount, num, ptr->rankData.scoreValue);
// Sort scores
std::sort(m_scores, m_scores + m_readCount, SortByRank);
delete[] ptr;
delete[] comments;
delete[] npIds;
m_eStatsState = eStatsState_Ready;
return true;
// Error.
error3:
if (ret != SCE_NP_COMMUNITY_ERROR_ABORTED) // 0x8002a109
destroyTransactionContext(m_requestId);
m_requestId = 0;
delete[] ptr;
delete[] comments;
error2:
if (npIds != NULL) delete[] npIds;
error1:
if (m_eStatsState != eStatsState_Canceled)
m_eStatsState = eStatsState_Failed;
app.DebugPrintf(
"[SonyLeaderboardManager] getScoreByIds() FAILED, ret=0x%X\n", ret);
return false;
}
bool SonyLeaderboardManager::getScoreByRange() {
SonyRtcTick last_sort_date;
SceNpScoreRankNumber mTotalRecord;
unsigned int num = m_readCount;
SceNpScoreRankData* ptr;
SceNpScoreComment* comments;
assert(m_eFilterMode == eFM_TopRank);
int ret = createTransactionContext(m_titleContext);
if (m_eStatsState == eStatsState_Canceled) {
// Cancel operation has been called, abort.
app.DebugPrintf(
"[SonyLeaderboardManager]\tgetScoreByRange() - m_eStatsState == "
"eStatsState_Canceled.\n");
destroyTransactionContext(ret);
return false;
} else if (ret < 0) {
// Error occurred creating a transaction, abort.
m_eStatsState = eStatsState_Failed;
app.DebugPrintf(
"[SonyLeaderboardManager]\tgetScoreByRange() - createTransaction "
"failed, ret=0x%X\n",
ret);
return false;
} else {
// Transaction created successfully, continue.
m_requestId = ret;
}
ptr = new SceNpScoreRankData[num];
comments = new SceNpScoreComment[num];
int boardId = getBoardId(m_difficulty, m_statsType);
ret = sceNpScoreGetRankingByRange(
m_requestId,
boardId, // BoardId
m_startIndex,
ptr, sizeof(SceNpScoreRankData) * num, // OUT: Rank Data
comments, sizeof(SceNpScoreComment) * num, // OUT: Comment Data
NULL, 0, // GameData.
num,
&last_sort_date,
&m_maxRank, // 'Total number of players registered in the target
// scoreboard.'
NULL // Reserved, specify null.
);
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED) {
ret = destroyTransactionContext(m_requestId);
app.DebugPrintf(
"[SonyLeaderboardManager] getScoreByRange(): "
"'sceNpScoreGetRankingByRange' aborted (0x%X).\n",
ret);
delete[] ptr;
delete[] comments;
return false;
} else if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_GAME_RANKING_NOT_FOUND) {
ret = destroyTransactionContext(m_requestId);
app.DebugPrintf(
"[SonyLeaderboardManager] getScoreByRange(): Game ranking not "
"found.");
delete[] ptr;
delete[] comments;
m_scores = NULL;
m_readCount = 0;
m_eStatsState = eStatsState_Ready;
return false;
} else if (ret < 0)
goto error2;
else {
app.DebugPrintf(
"[SonyLeaderboardManager] getScoreByRange(), success, "
"1stScore=%i.\n",
ptr->scoreValue);
}
// Return.
destroyTransactionContext(m_requestId);
m_requestId = 0;
// m_stats = ptr; //Maybe: addPadding(num,ptr);
if (m_scores != NULL) delete[] m_scores;
m_readCount = ret;
m_scores = new ReadScore[m_readCount];
for (int i = 0; i < m_readCount; i++) {
// memcpy(m_scores+i, ptr+i, sizeof(SceNpScoreRankData));
initReadScoreStruct(m_scores[i], ptr[i]);
// fromBase32(m_scores+i, comments+i);
fillReadScoreStruct(m_scores[i], comments[i]);
}
m_eStatsState = eStatsState_Ready;
return true;
// Error.
error2:
if (ret != SCE_NP_COMMUNITY_ERROR_ABORTED) // 0x8002a109
destroyTransactionContext(m_requestId);
m_requestId = 0;
delete[] ptr;
delete[] comments;
error1:
if (m_eStatsState != eStatsState_Canceled)
m_eStatsState = eStatsState_Failed;
app.DebugPrintf(
"[SonyLeaderboardManager]\tgetScoreByRange() failed, ret=0x%X\n", ret);
return false;
}
bool SonyLeaderboardManager::setScore() {
int ret;
SceNpId npId;
int32_t writeTitleContext = 0;
SceNpScoreRankNumber tmp = 0;
SceNpScoreComment comment;
// Get next job.
EnterCriticalSection(&m_csViewsLock);
RegisterScore rscore = m_views.front();
m_views.pop();
LeaveCriticalSection(&m_csViewsLock);
if (ProfileManager.IsGuest(rscore.m_iPad)) {
app.DebugPrintf(
"[SonyLeaderboardManager] setScore(): m_iPad[%i] is guest.\n",
rscore.m_iPad);
return true;
}
ProfileManager.GetSceNpId(rscore.m_iPad, &npId);
writeTitleContext = createTitleContext(npId);
if (writeTitleContext < 0) {
app.DebugPrintf(
"[SonyLeaderboardManager] setScore(): sceNpScoreCreateTitleCtx "
"FAILED, ret == %X.\n",
ret);
return false;
}
ret = createTransactionContext(writeTitleContext);
// Start emptying queue if leaderboards has been closed.
if (ret == SCE_NP_COMMUNITY_ERROR_NOT_INITIALIZED) {
EnterCriticalSection(&m_csViewsLock);
m_views.pop();
LeaveCriticalSection(&m_csViewsLock);
}
// Error handling.
if (ret < 0) {
app.DebugPrintf(
"[SonyLeaderboardManager] setScore() FAILED, ret=0x%X\n", ret);
destroyTitleContext(writeTitleContext);
return false;
}
m_requestId = ret;
toBase32(&comment, (void*)&rscore.m_commentData);
int boardId =
getBoardId(rscore.m_difficulty, rscore.m_commentData.m_statsType);
ret = sceNpScoreRecordScore(m_requestId, // transId,
boardId, // boardId,
rscore.m_score, // IN: new score,
&comment, // Comments
NULL, // GameInfo
&tmp, // OUT: current rank,
#ifndef __PS3__
NULL, // compareDate
#endif
NULL // Reserved, specify null.
);
if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_NOT_BEST_SCORE) // 0x8002A415
{
app.DebugPrintf(
"[SonyLeaderboardManager] setScore(), doesn't beat current score, "
"%i.\n",
tmp);
} else if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED) {
goto error1; // 0x8002a109
} else if (ret < 0) {
goto error2;
} else {
app.DebugPrintf(
"[SonyLeaderboardManager] setScore(), success. boardId=%i, "
"score=%i\n",
boardId, rscore.m_score);
}
// Return.
destroyTransactionContext(m_requestId);
m_requestId = 0;
// m_eStatsState = eStatsState_Idle;
return true;
// Error.
error2:
destroyTransactionContext(m_requestId);
m_requestId = 0;
error1:
app.DebugPrintf("[SonyLeaderboardManager] setScore() FAILED, ret=0x%X\n",
ret);
destroyTitleContext(writeTitleContext);
return false;
}
void SonyLeaderboardManager::Tick() {
ReadView view;
switch (m_eStatsState) {
case eStatsState_Ready: {
assert(m_scores != NULL || m_readCount == 0);
view.m_numQueries = m_readCount;
view.m_queries = m_scores;
// 4J-JEV: Debugging.
// LeaderboardManager::printStats(view);
eStatsReturn ret = eStatsReturn_NoResults;
if (view.m_numQueries > 0) ret = eStatsReturn_Success;
if (m_readListener != NULL) {
app.DebugPrintf(
"[SonyLeaderboardManager] OnStatsReadComplete(%i, %i, _), "
"m_readCount=%i.\n",
ret, m_maxRank, m_readCount);
m_readListener->OnStatsReadComplete(ret, m_maxRank, view);
}
m_eStatsState = eStatsState_Idle;
delete[] m_scores;
m_scores = NULL;
} break;
case eStatsState_Failed: {
view.m_numQueries = 0;
view.m_queries = NULL;
if (m_readListener != NULL)
m_readListener->OnStatsReadComplete(eStatsReturn_NetworkError,
0, view);
m_eStatsState = eStatsState_Idle;
} break;
case eStatsState_Canceled: {
m_eStatsState = eStatsState_Idle;
} break;
default: // Getting or Idle.
break;
}
}
bool SonyLeaderboardManager::OpenSession() {
if (m_openSessions == 0) {
if (m_threadScoreboard == NULL) {
m_threadScoreboard =
new C4JThread(&scoreboardThreadEntry, this, "4JScoreboard");
m_threadScoreboard->SetProcessor(CPU_CORE_LEADERBOARDS);
m_threadScoreboard->SetPriority(THREAD_PRIORITY_BELOW_NORMAL);
m_threadScoreboard->Run();
}
app.DebugPrintf(
"[SonyLeaderboardManager] OpenSession(): Starting sceNpScore "
"utility.\n");
} else {
app.DebugPrintf(
"[SonyLeaderboardManager] OpenSession(): Another session opened, "
"total=%i\n",
m_openSessions + 1);
}
m_openSessions++;
return true;
}
void SonyLeaderboardManager::CloseSession() {
m_openSessions--;
if (m_openSessions == 0)
app.DebugPrintf(
"[SonyLeaderboardManager] CloseSession(): Quitting sceNpScore "
"utility.\n");
else
app.DebugPrintf(
"[SonyLeaderboardManager] CloseSession(): %i sessions still "
"open.\n",
m_openSessions);
}
void SonyLeaderboardManager::DeleteSession() {}
bool SonyLeaderboardManager::WriteStats(unsigned int viewCount, ViewIn views) {
// Need to cancel read/write operation first.
// if (m_eStatsState != eStatsState_Idle) return false;
// Write relevant parameters.
// RegisterScore *regScore = reinterpret_cast<RegisterScore *>(views);
EnterCriticalSection(&m_csViewsLock);
for (int i = 0; i < viewCount; i++) {
app.DebugPrintf(
"[SonyLeaderboardManager] WriteStats(), starting. difficulty=%i, "
"statsType=%i, score=%i\n",
views[i].m_difficulty, views[i].m_commentData.m_statsType,
views[i].m_score);
m_views.push(views[i]);
}
LeaveCriticalSection(&m_csViewsLock);
delete[] views; //*regScore;
// m_eStatsState = eStatsState_Writing;
return true;
}
// myUID ignored on PS3.
bool SonyLeaderboardManager::ReadStats_Friends(
LeaderboardReadListener* listener, int difficulty, EStatsType type,
PlayerUID myUID, unsigned int startIndex, unsigned int readCount) {
// Need to cancel read/write operation first.
if (m_eStatsState != eStatsState_Idle) return false;
if (!LeaderboardManager::ReadStats_Friends(listener, difficulty, type,
myUID, startIndex, readCount))
return false;
m_eStatsState = eStatsState_Getting;
return true;
}
// myUID ignored on PS3.
bool SonyLeaderboardManager::ReadStats_MyScore(
LeaderboardReadListener* listener, int difficulty, EStatsType type,
PlayerUID myUID, unsigned int readCount) {
// Need to cancel read/write operation first.
if (m_eStatsState != eStatsState_Idle) return false;
if (!LeaderboardManager::ReadStats_MyScore(listener, difficulty, type,
myUID, readCount))
return false;
m_eStatsState = eStatsState_Getting;
return true;
}
// myUID ignored on PS3.
bool SonyLeaderboardManager::ReadStats_TopRank(
LeaderboardReadListener* listener, int difficulty, EStatsType type,
unsigned int startIndex, unsigned int readCount) {
// Need to cancel read/write operation first.
if (m_eStatsState != eStatsState_Idle) return false;
if (!LeaderboardManager::ReadStats_TopRank(listener, difficulty, type,
startIndex, readCount))
return false;
m_eStatsState = eStatsState_Getting;
return true;
}
void SonyLeaderboardManager::FlushStats() {}
void SonyLeaderboardManager::CancelOperation() {
m_readListener = NULL;
m_eStatsState = eStatsState_Canceled;
if (m_requestId != 0) {
int ret = abortTransactionContext(m_requestId);
if (ret < 0)
app.DebugPrintf(
"[SonyLeaderboardManager] CancelOperation(): Problem "
"encountered aborting current operation, 0x%X.\n",
ret);
else
app.DebugPrintf(
"[SonyLeaderboardManager] CancelOperation(): Operation aborted "
"successfully.\n");
} else {
app.DebugPrintf(
"[SonyLeaderboardManager] CancelOperation(): No current "
"operation.\n");
}
}
bool SonyLeaderboardManager::isIdle() {
return m_eStatsState == eStatsState_Idle;
}
int SonyLeaderboardManager::getBoardId(int difficulty, EStatsType statsType) {
switch (statsType) {
case eStatsType_Travelling:
if (0 <= difficulty && difficulty < 4)
return 1 + difficulty; // [1,2,3,4]
else
return -1;
case eStatsType_Mining:
if (0 <= difficulty && difficulty < 4)
return 5 + difficulty; // [5,6,7,8]
else
return -1;
case eStatsType_Farming:
if (0 <= difficulty && difficulty < 4)
return 9 + difficulty; // [9,10,11,12]
else
return -1;
case eStatsType_Kills:
if (1 <= difficulty && difficulty < 4)
return 13 + difficulty - 1; // [13,14,15,16]
else
return -1;
default:
return -1;
}
}
// 4J-JEV: Filter out all friends who don't have scores.
/*
SceNpScoreRankData *SonyLeaderboardManager::filterJustScorers(unsigned int &num,
SceNpScorePlayerRankData *friendsData)
{
int num2 = 0;
for (int i=0; i<num; i++) if (friendsData[i].hasData) num2++;
num = num2; num2 = 0;
SceNpScoreRankData *out = new SceNpScoreRankData[num];
for (int i=0; i<num; i++) if (friendsData[i].hasData) out[num2++] =
friendsData[i].rankData; return out;
} */
// 4J-JEV: Unused, here if we want to switch LeaderboardManager::ViewOut to
// 'SceNpScorePlayerRankData'.
SceNpScorePlayerRankData* SonyLeaderboardManager::addPadding(
unsigned int num, SceNpScoreRankData* rankData) {
SceNpScorePlayerRankData* out = new SceNpScorePlayerRankData[num];
for (int i = 0; i < num; i++) {
out[i].hasData = true;
out[i].rankData = rankData[i];
}
delete[] rankData;
return out;
}
// 4J-JEV: Filter and create output object.
void SonyLeaderboardManager::convertToOutput(unsigned int& num, ReadScore* out,
SceNpScorePlayerRankData* rankData,
SceNpScoreComment* comm) {
int j = 0;
for (int i = 0; i < num; i++) {
if (rankData[i].hasData) {
initReadScoreStruct(out[j], rankData[i].rankData);
fillReadScoreStruct(out[j], comm[i]);
j++;
}
}
num = j;
}
void SonyLeaderboardManager::toBinary(void* out, SceNpScoreComment* in) {
std::string decoded = base64_decode(std::string((char*)in));
memcpy(out, decoded.c_str(), RECORD_SIZE);
}
void SonyLeaderboardManager::fromBinary(SceNpScoreComment** out, void* in) {
*out =
(SceNpScoreComment*)new unsigned char[SCE_NP_SCORE_COMMENT_MAXLEN + 1];
std::string encoded = base64_encode((unsigned char const*)in, RECORD_SIZE);
memcpy(out, encoded.c_str(), SCE_NP_SCORE_COMMENT_MAXLEN);
}
void SonyLeaderboardManager::toBase32(SceNpScoreComment* out, void* in) {
ZeroMemory(out, sizeof(SceNpScoreComment));
PBYTE bytes = (PBYTE)in;
char* chars = getComment(out);
for (int i = 0; i < SCE_NP_SCORE_COMMENT_MAXLEN; i++) {
int sByte = (i * 5) / 8;
int eByte = (5 + (i * 5)) / 8;
int dIndex = (i * 5) % 8;
unsigned char fivebits = 0;
fivebits = *(bytes + sByte) << dIndex;
if (eByte != sByte)
fivebits = fivebits | *(bytes + eByte) >> (8 - dIndex);
fivebits = (fivebits >> 3) & 0x1F;
if (fivebits < 10) // 0 - 9
chars[i] = '0' + fivebits;
else if (fivebits < 32) // A - V
chars[i] = 'A' + (fivebits - 10);
else
assert(false);
}
toSymbols(getComment(out));
}
void SonyLeaderboardManager::fromBase32(void* out, SceNpScoreComment* in) {
PBYTE bytes = (PBYTE)out;
ZeroMemory(bytes, RECORD_SIZE);
fromSymbols(getComment(in));
char ch[2] = {0, 0};
for (int i = 0; i < SCE_NP_SCORE_COMMENT_MAXLEN; i++) {
ch[0] = getComment(in)[i];
unsigned char fivebits = strtol(ch, NULL, 32) << 3;
int sByte = (i * 5) / 8;
int eByte = (5 + (i * 5)) / 8;
int dIndex = (i * 5) % 8;
*(bytes + sByte) = *(bytes + sByte) | (fivebits >> dIndex);
if (eByte != sByte) *(bytes + eByte) = fivebits << (8 - dIndex);
}
}
char symbBase32[32] = {' ', '!', '\"', '#', '$', '%', '&', '\'', '(', ')', '*',
'+', '`', '-', '.', '/', ':', ';', '<', '=', '>', '?',
'[', '\\', ']', '^', '_', '{', '|', '}', '~', '@'};
char charBase32[32] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A',
'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V'};
void SonyLeaderboardManager::toSymbols(char* str) {
for (int i = 0; i < 63; i++) {
for (int j = 0; j < 32; j++) {
if (str[i] == charBase32[j]) str[i] = symbBase32[j];
}
}
}
void SonyLeaderboardManager::fromSymbols(char* str) {
for (int i = 0; i < 63; i++) {
for (int j = 0; j < 32; j++) {
if (str[i] == symbBase32[j]) str[i] = charBase32[j];
}
}
}
bool SonyLeaderboardManager::test_string(std::string testing) {
#ifndef _CONTENT_PACKAGE
static SceNpScoreComment comment;
ZeroMemory(&comment, sizeof(SceNpScoreComment));
memcpy(&comment, testing.c_str(), SCE_NP_SCORE_COMMENT_MAXLEN);
int ctx = createTransactionContext(m_titleContext);
if (ctx < 0) return false;
int ret = sceNpScoreCensorComment(ctx, (const char*)&comment, NULL);
if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_CENSORED) {
app.DebugPrintf("\n[TEST_STRING]: REJECTED ");
} else if (ret < 0) {
destroyTransactionContext(ctx);
return false;
} else {
app.DebugPrintf("\n[TEST_STRING]: permitted ");
}
app.DebugPrintf("'%s'\n", getComment(&comment));
destroyTransactionContext(ctx);
return true;
#else
return true;
#endif
}
void SonyLeaderboardManager::initReadScoreStruct(ReadScore& out,
SceNpScoreRankData& rankData) {
ZeroMemory(&out, sizeof(ReadScore));
// Init rank and onlineID
out.m_uid.setOnlineID(rankData.npId.handle, true);
out.m_rank = rankData.rank;
// Convert to std::wstring and copy name.
std::wstring wstrName =
convStringToWstring(std::string(rankData.npId.handle.data)).c_str();
// memcpy(&out.m_name, wstrName.c_str(), XUSER_NAME_SIZE);
out.m_name = wstrName;
}
void SonyLeaderboardManager::fillReadScoreStruct(ReadScore& out,
SceNpScoreComment& comment) {
StatsData statsData;
fromBase32((void*)&statsData, &comment);
switch (statsData.m_statsType) {
case eStatsType_Farming:
out.m_statsSize = 6;
out.m_statsData[0] = statsData.m_farming.m_eggs;
out.m_statsData[1] = statsData.m_farming.m_wheat;
out.m_statsData[2] = statsData.m_farming.m_mushroom;
out.m_statsData[3] = statsData.m_farming.m_sugarcane;
out.m_statsData[4] = statsData.m_farming.m_milk;
out.m_statsData[5] = statsData.m_farming.m_pumpkin;
break;
case eStatsType_Mining:
out.m_statsSize = 7;
out.m_statsData[0] = statsData.m_mining.m_dirt;
out.m_statsData[1] = statsData.m_mining.m_cobblestone;
out.m_statsData[2] = statsData.m_mining.m_sand;
out.m_statsData[3] = statsData.m_mining.m_stone;
out.m_statsData[4] = statsData.m_mining.m_gravel;
out.m_statsData[5] = statsData.m_mining.m_clay;
out.m_statsData[6] = statsData.m_mining.m_obsidian;
break;
case eStatsType_Kills:
out.m_statsSize = 7;
out.m_statsData[0] = statsData.m_kills.m_zombie;
out.m_statsData[1] = statsData.m_kills.m_skeleton;
out.m_statsData[2] = statsData.m_kills.m_creeper;
out.m_statsData[3] = statsData.m_kills.m_spider;
out.m_statsData[4] = statsData.m_kills.m_spiderJockey;
out.m_statsData[5] = statsData.m_kills.m_zombiePigman;
out.m_statsData[6] = statsData.m_kills.m_slime;
break;
case eStatsType_Travelling:
out.m_statsSize = 4;
out.m_statsData[0] = statsData.m_travelling.m_walked;
out.m_statsData[1] = statsData.m_travelling.m_fallen;
out.m_statsData[2] = statsData.m_travelling.m_minecart;
out.m_statsData[3] = statsData.m_travelling.m_boat;
break;
}
}
bool SonyLeaderboardManager::SortByRank(const ReadScore& lhs,
const ReadScore& rhs) {
return lhs.m_rank < rhs.m_rank;
}