4jcraft/Minecraft.Client/Platform/Common/GameRules/XboxStructureActionPlaceBlock.cpp
2026-03-22 01:15:44 -05:00

67 lines
2.8 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "XboxStructureActionPlaceBlock.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.levelgen.structure.h"
XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock() {
m_x = m_y = m_z = m_tile = m_data = 0;
}
void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream* dos,
unsigned int numAttrs) {
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data);
dos->writeUTF(_toString(m_data));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block);
dos->writeUTF(_toString(m_tile));
}
void XboxStructureActionPlaceBlock::addAttribute(
const std::wstring& attributeName, const std::wstring& attributeValue) {
if (attributeName.compare(L"x") == 0) {
int value = _fromString<int>(attributeValue);
m_x = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter x=%d\n", m_x);
} else if (attributeName.compare(L"y") == 0) {
int value = _fromString<int>(attributeValue);
m_y = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter y=%d\n", m_y);
} else if (attributeName.compare(L"z") == 0) {
int value = _fromString<int>(attributeValue);
m_z = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter z=%d\n", m_z);
} else if (attributeName.compare(L"block") == 0) {
int value = _fromString<int>(attributeValue);
m_tile = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter block=%d\n",
m_tile);
} else if (attributeName.compare(L"data") == 0) {
int value = _fromString<int>(attributeValue);
m_data = value;
app.DebugPrintf(
"XboxStructureActionPlaceBlock: Adding parameter data=%d\n",
m_data);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool XboxStructureActionPlaceBlock::placeBlockInLevel(StructurePiece* structure,
Level* level,
BoundingBox* chunkBB) {
app.DebugPrintf("XboxStructureActionPlaceBlock - placing a block\n");
structure->placeBlock(level, m_tile, m_data, m_x, m_y, m_z, chunkBB);
return true;
}