4jcraft/Minecraft.Client/Platform/Common/GameRules/XboxStructureActionGenerateBox.h
2026-03-22 01:15:44 -05:00

30 lines
931 B
C++

#pragma once
#include "ConsoleGenerateStructureAction.h"
class StructurePiece;
class Level;
class BoundingBox;
class XboxStructureActionGenerateBox : public ConsoleGenerateStructureAction {
private:
int m_x0, m_y0, m_z0, m_x1, m_y1, m_z1, m_edgeTile, m_fillTile;
bool m_skipAir;
public:
XboxStructureActionGenerateBox();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_GenerateBox;
}
virtual int getEndX() { return m_x1; }
virtual int getEndY() { return m_y1; }
virtual int getEndZ() { return m_z1; }
virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
bool generateBoxInLevel(StructurePiece* structure, Level* level,
BoundingBox* chunkBB);
};