mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 15:13:37 +00:00
770 lines
28 KiB
C++
770 lines
28 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
|
|
#include "../../Minecraft.World/IO/Streams/Compression.h"
|
|
#include "../../Minecraft.World/Util/StringHelpers.h"
|
|
#include "../../Minecraft.World/IO/Files/File.h"
|
|
#include "../../Minecraft.World/IO/Streams/Compression.h"
|
|
#include "../DLC/DLCPack.h"
|
|
#include "../DLC/DLCLocalisationFile.h"
|
|
#include "../DLC/DLCGameRulesFile.h"
|
|
#include "../DLC/DLCGameRules.h"
|
|
#include "../DLC/DLCGameRulesHeader.h"
|
|
#include "../../Minecraft.Client/Utils/StringTable.h"
|
|
#include "ConsoleGameRules.h"
|
|
#include "GameRuleManager.h"
|
|
|
|
const WCHAR* GameRuleManager::wchTagNameA[] = {
|
|
L"", // eGameRuleType_Root
|
|
L"MapOptions", // eGameRuleType_LevelGenerationOptions
|
|
L"ApplySchematic", // eGameRuleType_ApplySchematic
|
|
L"GenerateStructure", // eGameRuleType_GenerateStructure
|
|
L"GenerateBox", // eGameRuleType_GenerateBox
|
|
L"PlaceBlock", // eGameRuleType_PlaceBlock
|
|
L"PlaceContainer", // eGameRuleType_PlaceContainer
|
|
L"PlaceSpawner", // eGameRuleType_PlaceSpawner
|
|
L"BiomeOverride", // eGameRuleType_BiomeOverride
|
|
L"StartFeature", // eGameRuleType_StartFeature
|
|
L"AddItem", // eGameRuleType_AddItem
|
|
L"AddEnchantment", // eGameRuleType_AddEnchantment
|
|
L"LevelRules", // eGameRuleType_LevelRules
|
|
L"NamedArea", // eGameRuleType_NamedArea
|
|
L"UseTile", // eGameRuleType_UseTileRule
|
|
L"CollectItem", // eGameRuleType_CollectItemRule
|
|
L"CompleteAll", // eGameRuleType_CompleteAllRule
|
|
L"UpdatePlayer", // eGameRuleType_UpdatePlayerRule
|
|
};
|
|
|
|
const WCHAR* GameRuleManager::wchAttrNameA[] = {
|
|
L"descriptionName", // eGameRuleAttr_descriptionName
|
|
L"promptName", // eGameRuleAttr_promptName
|
|
L"dataTag", // eGameRuleAttr_dataTag
|
|
L"enchantmentId", // eGameRuleAttr_enchantmentId
|
|
L"enchantmentLevel", // eGameRuleAttr_enchantmentLevel
|
|
L"itemId", // eGameRuleAttr_itemId
|
|
L"quantity", // eGameRuleAttr_quantity
|
|
L"auxValue", // eGameRuleAttr_auxValue
|
|
L"slot", // eGameRuleAttr_slot
|
|
L"name", // eGameRuleAttr_name
|
|
L"food", // eGameRuleAttr_food
|
|
L"health", // eGameRuleAttr_health
|
|
L"tileId", // eGameRuleAttr_tileId
|
|
L"useCoords", // eGameRuleAttr_useCoords
|
|
L"seed", // eGameRuleAttr_seed
|
|
L"flatworld", // eGameRuleAttr_flatworld
|
|
L"filename", // eGameRuleAttr_filename
|
|
L"rot", // eGameRuleAttr_rot
|
|
L"data", // eGameRuleAttr_data
|
|
L"block", // eGameRuleAttr_block
|
|
L"entity", // eGameRuleAttr_entity
|
|
L"facing", // eGameRuleAttr_facing
|
|
L"edgeTile", // eGameRuleAttr_edgeTile
|
|
L"fillTile", // eGameRuleAttr_fillTile
|
|
L"skipAir", // eGameRuleAttr_skipAir
|
|
L"x", // eGameRuleAttr_x
|
|
L"x0", // eGameRuleAttr_x0
|
|
L"x1", // eGameRuleAttr_x1
|
|
L"y", // eGameRuleAttr_y
|
|
L"y0", // eGameRuleAttr_y0
|
|
L"y1", // eGameRuleAttr_y1
|
|
L"z", // eGameRuleAttr_z
|
|
L"z0", // eGameRuleAttr_z0
|
|
L"z1", // eGameRuleAttr_z1
|
|
L"chunkX", // eGameRuleAttr_chunkX
|
|
L"chunkZ", // eGameRuleAttr_chunkZ
|
|
L"yRot", // eGameRuleAttr_yRot
|
|
L"spawnX", // eGameRuleAttr_spawnX
|
|
L"spawnY", // eGameRuleAttr_spawnY
|
|
L"spawnZ", // eGameRuleAttr_spawnZ
|
|
L"orientation",
|
|
L"dimension",
|
|
L"topTileId", // eGameRuleAttr_topTileId
|
|
L"biomeId", // eGameRuleAttr_biomeId
|
|
L"feature", // eGameRuleAttr_feature
|
|
};
|
|
|
|
GameRuleManager::GameRuleManager() {
|
|
m_currentGameRuleDefinitions = NULL;
|
|
m_currentLevelGenerationOptions = NULL;
|
|
}
|
|
|
|
void GameRuleManager::loadGameRules(DLCPack* pack) {
|
|
StringTable* strings = NULL;
|
|
|
|
if (pack->doesPackContainFile(DLCManager::e_DLCType_LocalisationData,
|
|
L"languages.loc")) {
|
|
DLCLocalisationFile* localisationFile =
|
|
(DLCLocalisationFile*)pack->getFile(
|
|
DLCManager::e_DLCType_LocalisationData, L"languages.loc");
|
|
strings = localisationFile->getStringTable();
|
|
}
|
|
|
|
int gameRulesCount =
|
|
pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
|
|
for (int i = 0; i < gameRulesCount; ++i) {
|
|
DLCGameRulesHeader* dlcHeader = (DLCGameRulesHeader*)pack->getFile(
|
|
DLCManager::e_DLCType_GameRulesHeader, i);
|
|
std::uint32_t dSize;
|
|
uint8_t* dData = dlcHeader->getData(dSize);
|
|
|
|
LevelGenerationOptions* createdLevelGenerationOptions =
|
|
new LevelGenerationOptions(pack);
|
|
// = loadGameRules(dData, dSize); //, strings);
|
|
|
|
createdLevelGenerationOptions->setGrSource(dlcHeader);
|
|
createdLevelGenerationOptions->setSrc(
|
|
LevelGenerationOptions::eSrc_fromDLC);
|
|
|
|
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
|
|
|
|
dlcHeader->lgo = createdLevelGenerationOptions;
|
|
}
|
|
|
|
gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules);
|
|
for (int i = 0; i < gameRulesCount; ++i) {
|
|
DLCGameRulesFile* dlcFile = (DLCGameRulesFile*)pack->getFile(
|
|
DLCManager::e_DLCType_GameRules, i);
|
|
|
|
std::uint32_t dSize;
|
|
uint8_t* dData = dlcFile->getData(dSize);
|
|
|
|
LevelGenerationOptions* createdLevelGenerationOptions =
|
|
new LevelGenerationOptions(pack);
|
|
// = loadGameRules(dData, dSize); //, strings);
|
|
|
|
createdLevelGenerationOptions->setGrSource(new JustGrSource());
|
|
createdLevelGenerationOptions->setSrc(
|
|
LevelGenerationOptions::eSrc_tutorial);
|
|
|
|
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
|
|
|
|
createdLevelGenerationOptions->setLoadedData();
|
|
}
|
|
}
|
|
|
|
LevelGenerationOptions* GameRuleManager::loadGameRules(uint8_t* dIn,
|
|
unsigned int dSize) {
|
|
LevelGenerationOptions* lgo = new LevelGenerationOptions();
|
|
lgo->setGrSource(new JustGrSource());
|
|
lgo->setSrc(LevelGenerationOptions::eSrc_fromSave);
|
|
loadGameRules(lgo, dIn, dSize);
|
|
lgo->setLoadedData();
|
|
return lgo;
|
|
}
|
|
|
|
// 4J-JEV: Reverse of saveGameRules.
|
|
void GameRuleManager::loadGameRules(LevelGenerationOptions* lgo, uint8_t* dIn,
|
|
unsigned int dSize) {
|
|
app.DebugPrintf("GameRuleManager::LoadingGameRules:\n");
|
|
|
|
ByteArrayInputStream bais(byteArray(dIn, dSize));
|
|
DataInputStream dis(&bais);
|
|
|
|
// Read file header.
|
|
|
|
// dis.readInt(); // File Size
|
|
|
|
short version = dis.readShort();
|
|
assert(0x1 == version);
|
|
app.DebugPrintf("\tversion=%d.\n", version);
|
|
|
|
for (int i = 0; i < 8; i++) dis.readByte();
|
|
|
|
std::uint8_t compression_type = dis.readByte();
|
|
|
|
app.DebugPrintf("\tcompressionType=%d.\n", compression_type);
|
|
|
|
unsigned int compr_len, decomp_len;
|
|
compr_len = dis.readInt();
|
|
decomp_len = dis.readInt();
|
|
|
|
app.DebugPrintf("\tcompr_len=%d.\n\tdecomp_len=%d.\n", compr_len,
|
|
decomp_len);
|
|
|
|
// Decompress File Body
|
|
|
|
byteArray content(new std::uint8_t[decomp_len], decomp_len),
|
|
compr_content(new std::uint8_t[compr_len], compr_len);
|
|
dis.read(compr_content);
|
|
|
|
Compression::getCompression()->SetDecompressionType(
|
|
(Compression::ECompressionTypes)compression_type);
|
|
Compression::getCompression()->DecompressLZXRLE(
|
|
content.data, &content.length, compr_content.data,
|
|
compr_content.length);
|
|
Compression::getCompression()->SetDecompressionType(
|
|
SAVE_FILE_PLATFORM_LOCAL);
|
|
|
|
dis.close();
|
|
bais.close();
|
|
|
|
delete[] compr_content.data;
|
|
|
|
ByteArrayInputStream bais2(content);
|
|
DataInputStream dis2(&bais2);
|
|
|
|
// Read StringTable.
|
|
byteArray bStringTable;
|
|
bStringTable.length = dis2.readInt();
|
|
bStringTable.data = new std::uint8_t[bStringTable.length];
|
|
dis2.read(bStringTable);
|
|
StringTable* strings =
|
|
new StringTable(bStringTable.data, bStringTable.length);
|
|
|
|
// Read RuleFile.
|
|
byteArray bRuleFile;
|
|
bRuleFile.length = content.length - bStringTable.length;
|
|
bRuleFile.data = new std::uint8_t[bRuleFile.length];
|
|
dis2.read(bRuleFile);
|
|
|
|
// 4J-JEV: I don't believe that the path-name is ever used.
|
|
// DLCGameRulesFile *dlcgr = new DLCGameRulesFile(L"__PLACEHOLDER__");
|
|
// dlcgr->addData(bRuleFile.data,bRuleFile.length);
|
|
|
|
if (readRuleFile(lgo, bRuleFile.data, bRuleFile.length, strings)) {
|
|
// Set current gen options and ruleset.
|
|
// createdLevelGenerationOptions->setFromSaveGame(true);
|
|
lgo->setSrc(LevelGenerationOptions::eSrc_fromSave);
|
|
setLevelGenerationOptions(lgo);
|
|
// m_currentGameRuleDefinitions = lgo->getRequiredGameRules();
|
|
} else {
|
|
delete lgo;
|
|
}
|
|
|
|
// delete [] content.data;
|
|
|
|
// Close and return.
|
|
dis2.close();
|
|
bais2.close();
|
|
|
|
return;
|
|
}
|
|
|
|
// 4J-JEV: Reverse of loadGameRules.
|
|
void GameRuleManager::saveGameRules(uint8_t** dOut, unsigned int* dSize) {
|
|
if (m_currentGameRuleDefinitions == NULL &&
|
|
m_currentLevelGenerationOptions == NULL) {
|
|
app.DebugPrintf("GameRuleManager:: Nothing here to save.");
|
|
*dOut = NULL;
|
|
*dSize = 0;
|
|
return;
|
|
}
|
|
|
|
app.DebugPrintf("GameRuleManager::saveGameRules:\n");
|
|
|
|
// Initialise output stream.
|
|
ByteArrayOutputStream baos;
|
|
DataOutputStream dos(&baos);
|
|
|
|
// Write header.
|
|
|
|
// VERSION NUMBER
|
|
dos.writeShort(0x1); // version_number
|
|
|
|
// Write 8 bytes of empty space in case we need them later.
|
|
// Mainly useful for the ones we save embedded in game saves.
|
|
for (unsigned int i = 0; i < 8; i++) dos.writeByte(0x0);
|
|
|
|
dos.writeByte(APPROPRIATE_COMPRESSION_TYPE); // m_compressionType
|
|
|
|
// -- START COMPRESSED -- //
|
|
ByteArrayOutputStream compr_baos;
|
|
DataOutputStream compr_dos(&compr_baos);
|
|
|
|
if (m_currentGameRuleDefinitions == NULL) {
|
|
compr_dos.writeInt(0); // numStrings for StringTable
|
|
compr_dos.writeInt(version_number);
|
|
compr_dos.writeByte(
|
|
Compression::eCompressionType_None); // compression type
|
|
for (int i = 0; i < 2; i++) compr_dos.writeByte(0x0); // Padding.
|
|
compr_dos.writeInt(0); // StringLookup.length
|
|
compr_dos.writeInt(0); // SchematicFiles.length
|
|
compr_dos.writeInt(0); // XmlObjects.length
|
|
} else {
|
|
StringTable* st = m_currentGameRuleDefinitions->getStringTable();
|
|
|
|
if (st == NULL) {
|
|
app.DebugPrintf(
|
|
"GameRuleManager::saveGameRules: StringTable == NULL!");
|
|
} else {
|
|
// Write string table.
|
|
byteArray stba;
|
|
m_currentGameRuleDefinitions->getStringTable()->getData(
|
|
&stba.data, &stba.length);
|
|
compr_dos.writeInt(stba.length);
|
|
compr_dos.write(stba);
|
|
|
|
// Write game rule file to second
|
|
// buffer and generate string lookup.
|
|
writeRuleFile(&compr_dos);
|
|
}
|
|
}
|
|
|
|
// Compress compr_dos and write to dos.
|
|
byteArray compr_ba(new std::uint8_t[compr_baos.buf.length],
|
|
compr_baos.buf.length);
|
|
Compression::getCompression()->CompressLZXRLE(
|
|
compr_ba.data, &compr_ba.length, compr_baos.buf.data,
|
|
compr_baos.buf.length);
|
|
|
|
app.DebugPrintf("\tcompr_ba.length=%d.\n\tcompr_baos.buf.length=%d.\n",
|
|
compr_ba.length, compr_baos.buf.length);
|
|
|
|
dos.writeInt(compr_ba.length); // Write length
|
|
dos.writeInt(compr_baos.buf.length);
|
|
dos.write(compr_ba);
|
|
|
|
delete[] compr_ba.data;
|
|
|
|
compr_dos.close();
|
|
compr_baos.close();
|
|
// -- END COMPRESSED -- //
|
|
|
|
// return
|
|
*dSize = baos.buf.length;
|
|
*dOut = baos.buf.data;
|
|
|
|
baos.buf.data = NULL;
|
|
|
|
dos.close();
|
|
baos.close();
|
|
}
|
|
|
|
// 4J-JEV: Reverse of readRuleFile.
|
|
void GameRuleManager::writeRuleFile(DataOutputStream* dos) {
|
|
// Write Header
|
|
dos->writeShort(version_number); // Version number.
|
|
dos->writeByte(Compression::eCompressionType_None); // compression type
|
|
for (int i = 0; i < 8; i++) dos->writeBoolean(false); // Padding.
|
|
|
|
// Write string lookup.
|
|
int numStrings = static_cast<int>(ConsoleGameRules::eGameRuleType_Count) +
|
|
static_cast<int>(ConsoleGameRules::eGameRuleAttr_Count);
|
|
dos->writeInt(numStrings);
|
|
for (int i = 0; i < ConsoleGameRules::eGameRuleType_Count; i++)
|
|
dos->writeUTF(wchTagNameA[i]);
|
|
for (int i = 0; i < ConsoleGameRules::eGameRuleAttr_Count; i++)
|
|
dos->writeUTF(wchAttrNameA[i]);
|
|
|
|
// Write schematic files.
|
|
std::unordered_map<std::wstring, ConsoleSchematicFile*>* files;
|
|
files = getLevelGenerationOptions()->getUnfinishedSchematicFiles();
|
|
dos->writeInt(files->size());
|
|
for (AUTO_VAR(it, files->begin()); it != files->end(); it++) {
|
|
std::wstring filename = it->first;
|
|
ConsoleSchematicFile* file = it->second;
|
|
|
|
ByteArrayOutputStream fileBaos;
|
|
DataOutputStream fileDos(&fileBaos);
|
|
file->save(&fileDos);
|
|
|
|
dos->writeUTF(filename);
|
|
// dos->writeInt(file->m_data.length);
|
|
dos->writeInt(fileBaos.buf.length);
|
|
dos->write((byteArray)fileBaos.buf);
|
|
|
|
fileDos.close();
|
|
fileBaos.close();
|
|
}
|
|
|
|
// Write xml objects.
|
|
dos->writeInt(2); // numChildren
|
|
m_currentLevelGenerationOptions->write(dos);
|
|
m_currentGameRuleDefinitions->write(dos);
|
|
}
|
|
|
|
bool GameRuleManager::readRuleFile(
|
|
LevelGenerationOptions* lgo, uint8_t* dIn, unsigned int dSize,
|
|
StringTable* strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
|
|
{
|
|
bool levelGenAdded = false;
|
|
bool gameRulesAdded = false;
|
|
LevelGenerationOptions* levelGenerator =
|
|
lgo; // new LevelGenerationOptions();
|
|
LevelRuleset* gameRules = new LevelRuleset();
|
|
|
|
// std::uint32_t dataLength = 0;
|
|
// std::uint8_t *data = dlcFile->getData(dataLength);
|
|
// byteArray data(pbData,dwLen);
|
|
|
|
byteArray data(dIn, dSize);
|
|
ByteArrayInputStream bais(data);
|
|
DataInputStream dis(&bais);
|
|
|
|
// Read File.
|
|
|
|
// version_number
|
|
__int64 version = dis.readShort();
|
|
unsigned char compressionType = 0;
|
|
if (version == 0) {
|
|
for (int i = 0; i < 14; i++) dis.readByte(); // Read padding.
|
|
} else {
|
|
compressionType = dis.readByte();
|
|
|
|
// Read the spare bytes we inserted for future use
|
|
for (int i = 0; i < 8; ++i) dis.readBoolean();
|
|
}
|
|
|
|
ByteArrayInputStream* contentBais = NULL;
|
|
DataInputStream* contentDis = NULL;
|
|
|
|
if (compressionType == Compression::eCompressionType_None) {
|
|
// No compression
|
|
// No need to read buffer size, as we can read the stream as it is;
|
|
app.DebugPrintf("De-compressing game rules with: None\n");
|
|
contentDis = &dis;
|
|
} else {
|
|
unsigned int uncompressedSize = dis.readInt();
|
|
unsigned int compressedSize = dis.readInt();
|
|
byteArray compressedBuffer(compressedSize);
|
|
dis.read(compressedBuffer);
|
|
|
|
byteArray decompressedBuffer = byteArray(uncompressedSize);
|
|
|
|
switch (compressionType) {
|
|
case Compression::eCompressionType_None:
|
|
memcpy(decompressedBuffer.data, compressedBuffer.data,
|
|
uncompressedSize);
|
|
break;
|
|
|
|
case Compression::eCompressionType_RLE:
|
|
app.DebugPrintf("De-compressing game rules with: RLE\n");
|
|
Compression::getCompression()->Decompress(
|
|
decompressedBuffer.data, &decompressedBuffer.length,
|
|
compressedBuffer.data, compressedSize);
|
|
break;
|
|
|
|
default:
|
|
app.DebugPrintf("De-compressing game rules.");
|
|
#ifndef _CONTENT_PACKAGE
|
|
assert(compressionType == APPROPRIATE_COMPRESSION_TYPE);
|
|
#endif
|
|
// 4J-JEV: DecompressLZXRLE uses the correct platform specific
|
|
// compression type. (need to assert that the data is compressed
|
|
// with it though).
|
|
Compression::getCompression()->DecompressLZXRLE(
|
|
decompressedBuffer.data, &decompressedBuffer.length,
|
|
compressedBuffer.data, compressedSize);
|
|
break;
|
|
/* 4J-JEV:
|
|
Each platform has only 1 method of compression,
|
|
'compression.h' file deals with it.
|
|
|
|
case Compression::eCompressionType_LZXRLE:
|
|
app.DebugPrintf("De-compressing game
|
|
rules with: LZX+RLE\n");
|
|
Compression::getCompression()->DecompressLZXRLE(
|
|
decompressedBuffer.data, &uncompressedSize,
|
|
compressedBuffer.data, compressedSize); break; default:
|
|
app.DebugPrintf("Invalid compression
|
|
type %d found\n", compressionType);
|
|
__debugbreak();
|
|
|
|
delete [] compressedBuffer.data; delete
|
|
[] decompressedBuffer.data; dis.close(); bais.reset();
|
|
|
|
if(!gameRulesAdded) delete gameRules;
|
|
return false;
|
|
*/
|
|
};
|
|
|
|
delete[] compressedBuffer.data;
|
|
|
|
contentBais = new ByteArrayInputStream(decompressedBuffer);
|
|
contentDis = new DataInputStream(contentBais);
|
|
}
|
|
|
|
// string lookup.
|
|
unsigned int numStrings = contentDis->readInt();
|
|
std::vector<std::wstring> tagsAndAtts;
|
|
for (unsigned int i = 0; i < numStrings; i++)
|
|
tagsAndAtts.push_back(contentDis->readUTF());
|
|
|
|
std::unordered_map<int, ConsoleGameRules::EGameRuleType> tagIdMap;
|
|
for (int type = (int)ConsoleGameRules::eGameRuleType_Root;
|
|
type < (int)ConsoleGameRules::eGameRuleType_Count; ++type) {
|
|
for (unsigned int i = 0; i < numStrings; ++i) {
|
|
if (tagsAndAtts[i].compare(wchTagNameA[type]) == 0) {
|
|
tagIdMap.insert(
|
|
std::unordered_map<int, ConsoleGameRules::EGameRuleType>::
|
|
value_type(i, (ConsoleGameRules::EGameRuleType)type));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// 4J-JEV: TODO: As yet unused.
|
|
/*
|
|
std::unordered_map<int, ConsoleGameRules::EGameRuleAttr> attrIdMap;
|
|
for(int attr = (int)ConsoleGameRules::eGameRuleAttr_descriptionName; attr <
|
|
(int)ConsoleGameRules::eGameRuleAttr_Count; ++attr)
|
|
{
|
|
for (unsigned int i = 0; i < numStrings; i++)
|
|
{
|
|
if (tagsAndAtts[i].compare(wchAttrNameA[attr]) == 0)
|
|
{
|
|
tagIdMap.insert( std::unordered_map<int,
|
|
ConsoleGameRules::EGameRuleAttr>::value_type(i ,
|
|
(ConsoleGameRules::EGameRuleAttr)attr) ); break;
|
|
}
|
|
}
|
|
}*/
|
|
|
|
// subfile
|
|
unsigned int numFiles = contentDis->readInt();
|
|
for (unsigned int i = 0; i < numFiles; i++) {
|
|
std::wstring sFilename = contentDis->readUTF();
|
|
int length = contentDis->readInt();
|
|
byteArray ba(length);
|
|
|
|
contentDis->read(ba);
|
|
|
|
levelGenerator->loadSchematicFile(sFilename, ba.data, ba.length);
|
|
}
|
|
|
|
LEVEL_GEN_ID lgoID = LEVEL_GEN_ID_NULL;
|
|
|
|
// xml objects
|
|
unsigned int numObjects = contentDis->readInt();
|
|
for (unsigned int i = 0; i < numObjects; ++i) {
|
|
int tagId = contentDis->readInt();
|
|
ConsoleGameRules::EGameRuleType tagVal =
|
|
ConsoleGameRules::eGameRuleType_Invalid;
|
|
AUTO_VAR(it, tagIdMap.find(tagId));
|
|
if (it != tagIdMap.end()) tagVal = it->second;
|
|
|
|
GameRuleDefinition* rule = NULL;
|
|
|
|
if (tagVal == ConsoleGameRules::eGameRuleType_LevelGenerationOptions) {
|
|
rule = levelGenerator;
|
|
levelGenAdded = true;
|
|
// m_levelGenerators.addLevelGenerator(L"",levelGenerator);
|
|
lgoID = addLevelGenerationOptions(levelGenerator);
|
|
levelGenerator->loadStringTable(strings);
|
|
} else if (tagVal == ConsoleGameRules::eGameRuleType_LevelRules) {
|
|
rule = gameRules;
|
|
gameRulesAdded = true;
|
|
m_levelRules.addLevelRule(L"", gameRules);
|
|
levelGenerator->setRequiredGameRules(gameRules);
|
|
gameRules->loadStringTable(strings);
|
|
}
|
|
|
|
readAttributes(contentDis, &tagsAndAtts, rule);
|
|
readChildren(contentDis, &tagsAndAtts, &tagIdMap, rule);
|
|
}
|
|
|
|
if (compressionType != 0) {
|
|
// Not default
|
|
contentDis->close();
|
|
if (contentBais != NULL) delete contentBais;
|
|
delete contentDis;
|
|
}
|
|
|
|
dis.close();
|
|
bais.reset();
|
|
|
|
// if(!levelGenAdded) { delete levelGenerator; levelGenerator = NULL; }
|
|
if (!gameRulesAdded) delete gameRules;
|
|
|
|
return true;
|
|
// return levelGenerator;
|
|
}
|
|
|
|
LevelGenerationOptions* GameRuleManager::readHeader(DLCGameRulesHeader* grh) {
|
|
LevelGenerationOptions* out = new LevelGenerationOptions();
|
|
|
|
out->setSrc(LevelGenerationOptions::eSrc_fromDLC);
|
|
out->setGrSource(grh);
|
|
addLevelGenerationOptions(out);
|
|
|
|
return out;
|
|
}
|
|
|
|
void GameRuleManager::readAttributes(DataInputStream* dis,
|
|
std::vector<std::wstring>* tagsAndAtts,
|
|
GameRuleDefinition* rule) {
|
|
int numAttrs = dis->readInt();
|
|
for (unsigned int att = 0; att < static_cast<unsigned int>(numAttrs);
|
|
++att) {
|
|
int attID = dis->readInt();
|
|
std::wstring value = dis->readUTF();
|
|
|
|
if (rule != NULL) rule->addAttribute(tagsAndAtts->at(attID), value);
|
|
}
|
|
}
|
|
|
|
void GameRuleManager::readChildren(
|
|
DataInputStream* dis, std::vector<std::wstring>* tagsAndAtts,
|
|
std::unordered_map<int, ConsoleGameRules::EGameRuleType>* tagIdMap,
|
|
GameRuleDefinition* rule) {
|
|
int numChildren = dis->readInt();
|
|
for (unsigned int child = 0; child < static_cast<unsigned int>(numChildren);
|
|
++child) {
|
|
int tagId = dis->readInt();
|
|
ConsoleGameRules::EGameRuleType tagVal =
|
|
ConsoleGameRules::eGameRuleType_Invalid;
|
|
AUTO_VAR(it, tagIdMap->find(tagId));
|
|
if (it != tagIdMap->end()) tagVal = it->second;
|
|
|
|
GameRuleDefinition* childRule = NULL;
|
|
if (rule != NULL) childRule = rule->addChild(tagVal);
|
|
|
|
readAttributes(dis, tagsAndAtts, childRule);
|
|
readChildren(dis, tagsAndAtts, tagIdMap, childRule);
|
|
}
|
|
}
|
|
|
|
void GameRuleManager::processSchematics(LevelChunk* levelChunk) {
|
|
if (getLevelGenerationOptions() != NULL) {
|
|
LevelGenerationOptions* levelGenOptions = getLevelGenerationOptions();
|
|
levelGenOptions->processSchematics(levelChunk);
|
|
}
|
|
}
|
|
|
|
void GameRuleManager::processSchematicsLighting(LevelChunk* levelChunk) {
|
|
if (getLevelGenerationOptions() != NULL) {
|
|
LevelGenerationOptions* levelGenOptions = getLevelGenerationOptions();
|
|
levelGenOptions->processSchematicsLighting(levelChunk);
|
|
}
|
|
}
|
|
|
|
void GameRuleManager::loadDefaultGameRules() {
|
|
#ifdef _XBOX
|
|
#ifdef _TU_BUILD
|
|
std::wstring fileRoot = L"UPDATE:\\res\\GameRules\\Tutorial.pck";
|
|
#else
|
|
std::wstring fileRoot = L"GAME:\\res\\TitleUpdate\\GameRules\\Tutorial.pck";
|
|
#endif
|
|
File packedTutorialFile(fileRoot);
|
|
if (loadGameRulesPack(&packedTutorialFile)) {
|
|
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(
|
|
app.GetString(IDS_PLAY_TUTORIAL));
|
|
// m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(L"Tutorial");
|
|
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(
|
|
app.GetString(IDS_TUTORIALSAVENAME));
|
|
}
|
|
|
|
#ifndef _CONTENT_PACKAGE
|
|
// 4J Stu - Remove these just now
|
|
// File testRulesPath(L"GAME:\\GameRules");
|
|
// std::vector<File *> *packFiles = testRulesPath.listFiles();
|
|
|
|
// for(AUTO_VAR(it,packFiles->begin()); it != packFiles->end(); ++it)
|
|
//{
|
|
// loadGameRulesPack(*it);
|
|
// }
|
|
// delete packFiles;
|
|
#endif
|
|
|
|
#else // _XBOX
|
|
|
|
#ifndef __linux__
|
|
#ifdef _WINDOWS64
|
|
File packedTutorialFile(L"Windows64Media\\Tutorial\\Tutorial.pck");
|
|
if (!packedTutorialFile.exists())
|
|
packedTutorialFile = File(L"Windows64\\Tutorial\\Tutorial.pck");
|
|
#elif defined(__ORBIS__)
|
|
File packedTutorialFile(L"/app0/orbis/Tutorial/Tutorial.pck");
|
|
#elif defined(__PSVITA__)
|
|
File packedTutorialFile(L"PSVita/Tutorial/Tutorial.pck");
|
|
#elif defined(__PS3__)
|
|
File packedTutorialFile(L"PS3/Tutorial/Tutorial.pck");
|
|
#else
|
|
File packedTutorialFile(L"Tutorial\\Tutorial.pck");
|
|
#endif
|
|
if (loadGameRulesPack(&packedTutorialFile)) {
|
|
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(
|
|
app.GetString(IDS_PLAY_TUTORIAL));
|
|
// m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(L"Tutorial");
|
|
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(
|
|
app.GetString(IDS_TUTORIALSAVENAME));
|
|
}
|
|
#else // 4jcraft, TODO this is using old pre-TU19 logic for loading the tutorial, modify to use the above ifdefs
|
|
std::wstring fpTutorial = L"Tutorial.pck";
|
|
if(app.getArchiveFileSize(fpTutorial) >= 0)
|
|
{
|
|
DLCPack *pack = new DLCPack(L"",0xffffffff);
|
|
DWORD dwFilesProcessed = 0;
|
|
if ( app.m_dlcManager.readDLCDataFile(dwFilesProcessed,fpTutorial,pack,true) )
|
|
{
|
|
app.m_dlcManager.addPack(pack);
|
|
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(app.GetString(IDS_PLAY_TUTORIAL));
|
|
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
|
|
}
|
|
else delete pack;
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
bool GameRuleManager::loadGameRulesPack(File* path) {
|
|
bool success = false;
|
|
if (path->exists()) {
|
|
DLCPack* pack = new DLCPack(L"", 0xffffffff);
|
|
unsigned int dwFilesProcessed = 0;
|
|
if (app.m_dlcManager.readDLCDataFile(dwFilesProcessed, path->getPath(),
|
|
pack)) {
|
|
app.m_dlcManager.addPack(pack);
|
|
success = true;
|
|
} else {
|
|
delete pack;
|
|
}
|
|
}
|
|
return success;
|
|
}
|
|
|
|
void GameRuleManager::setLevelGenerationOptions(
|
|
LevelGenerationOptions* levelGen) {
|
|
unloadCurrentGameRules();
|
|
|
|
m_currentGameRuleDefinitions = NULL;
|
|
m_currentLevelGenerationOptions = levelGen;
|
|
|
|
if (m_currentLevelGenerationOptions != NULL &&
|
|
m_currentLevelGenerationOptions->requiresGameRules()) {
|
|
m_currentGameRuleDefinitions =
|
|
m_currentLevelGenerationOptions->getRequiredGameRules();
|
|
}
|
|
|
|
if (m_currentLevelGenerationOptions != NULL)
|
|
m_currentLevelGenerationOptions->reset_start();
|
|
}
|
|
|
|
const wchar_t* GameRuleManager::GetGameRulesString(const std::wstring& key) {
|
|
if (m_currentGameRuleDefinitions != NULL && !key.empty()) {
|
|
return m_currentGameRuleDefinitions->getString(key);
|
|
} else {
|
|
return L"";
|
|
}
|
|
}
|
|
|
|
LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(
|
|
LevelGenerationOptions* lgo) {
|
|
std::vector<LevelGenerationOptions*>* lgs =
|
|
m_levelGenerators.getLevelGenerators();
|
|
|
|
for (int i = 0; i < lgs->size(); i++)
|
|
if (lgs->at(i) == lgo) return i;
|
|
|
|
lgs->push_back(lgo);
|
|
return lgs->size() - 1;
|
|
}
|
|
|
|
void GameRuleManager::unloadCurrentGameRules() {
|
|
if (m_currentLevelGenerationOptions != NULL) {
|
|
if (m_currentGameRuleDefinitions != NULL &&
|
|
m_currentLevelGenerationOptions->isFromSave())
|
|
m_levelRules.removeLevelRule(m_currentGameRuleDefinitions);
|
|
|
|
if (m_currentLevelGenerationOptions->isFromSave()) {
|
|
m_levelGenerators.removeLevelGenerator(
|
|
m_currentLevelGenerationOptions);
|
|
|
|
delete m_currentLevelGenerationOptions;
|
|
} else if (m_currentLevelGenerationOptions->isFromDLC()) {
|
|
m_currentLevelGenerationOptions->reset_finish();
|
|
}
|
|
}
|
|
|
|
m_currentGameRuleDefinitions = NULL;
|
|
m_currentLevelGenerationOptions = NULL;
|
|
}
|