4jcraft/Minecraft.Client/Platform/Common/GameRules/GameRuleDefinition.cpp
2026-03-22 01:15:44 -05:00

151 lines
4.9 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.Client/Utils/WstringLookup.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "ConsoleGameRules.h"
GameRuleDefinition::GameRuleDefinition() {
m_descriptionId = L"";
m_promptId = L"";
m_4JDataValue = 0;
}
void GameRuleDefinition::write(DataOutputStream* dos) {
// Write EGameRuleType.
ConsoleGameRules::EGameRuleType eType = getActionType();
assert(eType != ConsoleGameRules::eGameRuleType_Invalid);
ConsoleGameRules::write(dos, eType); // stringID
writeAttributes(dos, 0);
// 4J-JEV: Get children.
std::vector<GameRuleDefinition*>* children =
new std::vector<GameRuleDefinition*>();
getChildren(children);
// Write children.
dos->writeInt(children->size());
for (AUTO_VAR(it, children->begin()); it != children->end(); it++)
(*it)->write(dos);
}
void GameRuleDefinition::writeAttributes(DataOutputStream* dos,
unsigned int numAttributes) {
dos->writeInt(numAttributes + 3);
ConsoleGameRules::write(dos,
ConsoleGameRules::eGameRuleAttr_descriptionName);
dos->writeUTF(m_descriptionId);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_promptName);
dos->writeUTF(m_promptId);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
dos->writeUTF(_toString(m_4JDataValue));
}
void GameRuleDefinition::getChildren(
std::vector<GameRuleDefinition*>* children) {}
GameRuleDefinition* GameRuleDefinition::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Attempted to add invalid child rule - %d\n",
ruleType);
#endif
return NULL;
}
void GameRuleDefinition::addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue) {
if (attributeName.compare(L"descriptionName") == 0) {
m_descriptionId = attributeValue;
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Adding parameter descriptionId=%ls\n",
m_descriptionId.c_str());
#endif
} else if (attributeName.compare(L"promptName") == 0) {
m_promptId = attributeValue;
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Adding parameter m_promptId=%ls\n",
m_promptId.c_str());
#endif
} else if (attributeName.compare(L"dataTag") == 0) {
m_4JDataValue = _fromString<int>(attributeValue);
app.DebugPrintf(
"GameRuleDefinition: Adding parameter m_4JDataValue=%d\n",
m_4JDataValue);
} else {
#ifndef _CONTENT_PACKAGE
wprintf(
L"GameRuleDefinition: Attempted to add invalid attribute: %ls\n",
attributeName.c_str());
#endif
}
}
void GameRuleDefinition::populateGameRule(
GameRulesInstance::EGameRulesInstanceType type, GameRule* rule) {
GameRule::ValueType value;
value.b = false;
rule->setParameter(L"bComplete", value);
}
bool GameRuleDefinition::getComplete(GameRule* rule) {
GameRule::ValueType value;
value = rule->getParameter(L"bComplete");
return value.b;
}
void GameRuleDefinition::setComplete(GameRule* rule, bool val) {
GameRule::ValueType value;
value = rule->getParameter(L"bComplete");
value.b = val;
rule->setParameter(L"bComplete", value);
}
std::vector<GameRuleDefinition*>* GameRuleDefinition::enumerate() {
// Get Vector.
std::vector<GameRuleDefinition*>* gRules;
gRules = new std::vector<GameRuleDefinition*>();
gRules->push_back(this);
getChildren(gRules);
return gRules;
}
std::unordered_map<GameRuleDefinition*, int>*
GameRuleDefinition::enumerateMap() {
std::unordered_map<GameRuleDefinition*, int>* out =
new std::unordered_map<GameRuleDefinition*, int>();
int i = 0;
std::vector<GameRuleDefinition*>* gRules = enumerate();
for (AUTO_VAR(it, gRules->begin()); it != gRules->end(); it++)
out->insert(std::pair<GameRuleDefinition*, int>(*it, i++));
return out;
}
GameRulesInstance* GameRuleDefinition::generateNewGameRulesInstance(
GameRulesInstance::EGameRulesInstanceType type, LevelRuleset* rules,
Connection* connection) {
GameRulesInstance* manager = new GameRulesInstance(rules, connection);
rules->populateGameRule(type, manager);
return manager;
}
std::wstring GameRuleDefinition::generateDescriptionString(
ConsoleGameRules::EGameRuleType defType, const std::wstring& description,
void* data, int dataLength) {
std::wstring formatted = description;
switch (defType) {
case ConsoleGameRules::eGameRuleType_CompleteAllRule:
formatted = CompleteAllRuleDefinition::generateDescriptionString(
description, data, dataLength);
break;
default:
break;
};
return formatted;
}