4jcraft/Minecraft.Client/Platform/Common/GameRules/ConsoleSchematicFile.h
2026-03-22 01:15:44 -05:00

109 lines
3.7 KiB
C++

#pragma once
// using namespace std;
#define XBOX_SCHEMATIC_ORIGINAL_VERSION 1
#define XBOX_SCHEMATIC_CURRENT_VERSION 2
#include "../../Minecraft.World/Util/ArrayWithLength.h"
class Level;
class DataOutputStream;
class DataInputStream;
class TileEntity;
class LevelChunk;
class AABB;
class Vec3;
class ConsoleSchematicFile {
public:
enum ESchematicRotation {
eSchematicRot_0,
eSchematicRot_90,
eSchematicRot_180,
eSchematicRot_270
};
private:
int m_refCount;
public:
void incrementRefCount() { ++m_refCount; }
void decrementRefCount() { --m_refCount; }
bool shouldDelete() { return m_refCount <= 0; }
typedef struct _XboxSchematicInitParam {
wchar_t name[64];
int startX;
int startY;
int startZ;
int endX;
int endY;
int endZ;
bool bSaveMobs;
Compression::ECompressionTypes compressionType;
_XboxSchematicInitParam() {
ZeroMemory(name, 64 * (sizeof(wchar_t)));
startX = startY = startZ = endX = endY = endZ = 0;
bSaveMobs = false;
compressionType = Compression::eCompressionType_None;
}
} XboxSchematicInitParam;
private:
int m_xSize, m_ySize, m_zSize;
std::vector<std::shared_ptr<TileEntity> > m_tileEntities;
std::vector<std::pair<Vec3*, CompoundTag*> > m_entities;
public:
byteArray m_data;
public:
ConsoleSchematicFile();
~ConsoleSchematicFile();
int getXSize() { return m_xSize; }
int getYSize() { return m_ySize; }
int getZSize() { return m_zSize; }
void save(DataOutputStream* dos);
void load(DataInputStream* dis);
__int64 applyBlocksAndData(LevelChunk* chunk, AABB* chunkBox,
AABB* destinationBox, ESchematicRotation rot);
__int64 applyLighting(LevelChunk* chunk, AABB* chunkBox,
AABB* destinationBox, ESchematicRotation rot);
void applyTileEntities(LevelChunk* chunk, AABB* chunkBox,
AABB* destinationBox, ESchematicRotation rot);
static void generateSchematicFile(DataOutputStream* dos, Level* level,
int xStart, int yStart, int zStart,
int xEnd, int yEnd, int zEnd,
bool bSaveMobs,
Compression::ECompressionTypes);
static void setBlocksAndData(LevelChunk* chunk, byteArray blockData,
byteArray dataData, byteArray data, int x0,
int y0, int z0, int x1, int y1, int z1,
int& blocksP, int& dataP, int& blockLightP,
int& skyLightP);
private:
void save_tags(DataOutputStream* dos);
void load_tags(DataInputStream* dis);
static void getBlocksAndData(LevelChunk* chunk, byteArray* data, int x0,
int y0, int z0, int x1, int y1, int z1,
int& blocksP, int& dataP, int& blockLightP,
int& skyLightP);
static std::vector<std::shared_ptr<TileEntity> >* getTileEntitiesInRegion(
LevelChunk* chunk, int x0, int y0, int z0, int x1, int y1, int z1);
void chunkCoordToSchematicCoord(AABB* destinationBox, int chunkX,
int chunkZ, ESchematicRotation rot,
int& schematicX, int& schematicZ);
void schematicCoordToChunkCoord(AABB* destinationBox, double schematicX,
double schematicZ, ESchematicRotation rot,
double& chunkX, double& chunkZ);
};