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26 lines
673 B
C++
26 lines
673 B
C++
#pragma once
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// using namespace std;
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#include "GameRuleDefinition.h"
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class BiomeOverride : public GameRuleDefinition {
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private:
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std::uint8_t m_topTile;
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std::uint8_t m_tile;
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int m_biomeId;
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public:
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BiomeOverride();
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virtual ConsoleGameRules::EGameRuleType getActionType() {
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return ConsoleGameRules::eGameRuleType_BiomeOverride;
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}
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virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
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virtual void addAttribute(const std::wstring& attributeName,
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const std::wstring& attributeValue);
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bool isBiome(int id);
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void getTileValues(std::uint8_t& tile, std::uint8_t& topTile);
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};
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