4jcraft/Minecraft.Client/Platform/Common/GameRules/BiomeOverride.h
2026-03-22 01:15:44 -05:00

26 lines
673 B
C++

#pragma once
// using namespace std;
#include "GameRuleDefinition.h"
class BiomeOverride : public GameRuleDefinition {
private:
std::uint8_t m_topTile;
std::uint8_t m_tile;
int m_biomeId;
public:
BiomeOverride();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_BiomeOverride;
}
virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
bool isBiome(int id);
void getTileValues(std::uint8_t& tile, std::uint8_t& topTile);
};