4jcraft/Minecraft.Client/Platform/Common/GameRules/AddItemRuleDefinition.h
2026-03-22 01:15:44 -05:00

33 lines
951 B
C++

#pragma once
#include "GameRuleDefinition.h"
class Container;
class AddEnchantmentRuleDefinition;
class AddItemRuleDefinition : public GameRuleDefinition {
private:
int m_itemId;
int m_quantity;
int m_auxValue;
int m_dataTag;
int m_slot;
std::vector<AddEnchantmentRuleDefinition*> m_enchantments;
public:
AddItemRuleDefinition();
virtual void writeAttributes(DataOutputStream*, unsigned int numAttributes);
virtual void getChildren(std::vector<GameRuleDefinition*>* children);
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_AddItem;
}
virtual GameRuleDefinition* addChild(
ConsoleGameRules::EGameRuleType ruleType);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
bool addItemToContainer(std::shared_ptr<Container> container, int slotId);
};