4jcraft/Minecraft.Client/Network/PlayerChunkMap.h
2026-03-21 21:54:07 -05:00

124 lines
3.9 KiB
C++

#pragma once
#include "../../Minecraft.World/Util/JavaIntHash.h"
#include "../../Minecraft.World/Level/ChunkPos.h"
class ServerPlayer;
class ServerLevel;
class MinecraftServer;
class Packet;
class TileEntity;
class PlayerChunkMap {
public:
#ifdef _LARGE_WORLDS
static const int MAX_VIEW_DISTANCE = 30;
#else
static const int MAX_VIEW_DISTANCE = 15;
#endif
static const int MIN_VIEW_DISTANCE = 3;
static const int MAX_CHANGES_BEFORE_RESEND = 10;
static const int MIN_TICKS_BETWEEN_REGION_UPDATE = 10;
// 4J - added
class PlayerChunkAddRequest {
public:
int x, z;
std::shared_ptr<ServerPlayer> player;
PlayerChunkAddRequest(int x, int z,
std::shared_ptr<ServerPlayer> player)
: x(x), z(z), player(player) {}
};
class PlayerChunk {
friend class PlayerChunkMap;
private:
PlayerChunkMap* parent; // 4J added
std::vector<std::shared_ptr<ServerPlayer> > players;
// int x, z;
ChunkPos pos;
shortArray changedTiles;
int changes;
int xChangeMin, xChangeMax;
int yChangeMin, yChangeMax;
int zChangeMin, zChangeMax;
int ticksToNextRegionUpdate; // 4J added
bool prioritised; // 4J added
int64_t firstInhabitedTime;
public:
PlayerChunk(int x, int z, PlayerChunkMap* pcm);
~PlayerChunk();
// 4J Added sendPacket param so we can aggregate the initial send into
// one much smaller packet
void add(std::shared_ptr<ServerPlayer> player, bool sendPacket = true);
void remove(std::shared_ptr<ServerPlayer> player);
void updateInhabitedTime();
private:
void updateInhabitedTime(LevelChunk* chunk);
public:
void tileChanged(int x, int y, int z);
void prioritiseTileChanges(); // 4J added
void broadcast(std::shared_ptr<Packet> packet);
bool broadcastChanges(bool allowRegionUpdate); // 4J - added parm
private:
void broadcast(std::shared_ptr<TileEntity> te);
};
public:
std::vector<std::shared_ptr<ServerPlayer> > players;
void flagEntitiesToBeRemoved(unsigned int* flags,
bool* removedFound); // 4J added
private:
std::unordered_map<int64_t, PlayerChunk*, LongKeyHash, LongKeyEq>
chunks; // 4J - was LongHashMap
std::vector<PlayerChunk*> changedChunks;
std::vector<PlayerChunk*> knownChunks;
std::vector<PlayerChunkAddRequest> addRequests; // 4J added
void tickAddRequests(std::shared_ptr<ServerPlayer> player); // 4J added
ServerLevel* level;
int radius;
int dimension;
int64_t lastInhabitedUpdate;
public:
PlayerChunkMap(ServerLevel* level, int dimension, int radius);
~PlayerChunkMap();
ServerLevel* getLevel();
void tick();
bool hasChunk(int x, int z);
private:
PlayerChunk* getChunk(int x, int z, bool create);
void getChunkAndAddPlayer(
int x, int z, std::shared_ptr<ServerPlayer> player); // 4J added
void getChunkAndRemovePlayer(
int x, int z, std::shared_ptr<ServerPlayer> player); // 4J added
public:
void broadcastTileUpdate(std::shared_ptr<Packet> packet, int x, int y,
int z);
void tileChanged(int x, int y, int z);
bool isTrackingTile(int x, int y, int z); // 4J added
void prioritiseTileChanges(int x, int y, int z); // 4J added
void add(std::shared_ptr<ServerPlayer> player);
void remove(std::shared_ptr<ServerPlayer> player);
private:
bool chunkInRange(int x, int z, int xc, int zc);
public:
void move(std::shared_ptr<ServerPlayer> player);
int getMaxRange();
bool isPlayerIn(std::shared_ptr<ServerPlayer> player, int xChunk,
int zChunk);
static int convertChunkRangeToBlock(int radius);
// AP added for Vita
void setRadius(int newRadius);
};