4jcraft/targets/platform/renderer/gl/render_stubs.cpp

44 lines
1.5 KiB
C++

#include "GLRenderer.h"
// Command Buffers
void GLRenderer::CBuffLockStaticCreations() {}
int GLRenderer::CBuffSize(int) { return 0; }
void GLRenderer::CBuffTick() {}
void GLRenderer::CBuffDeferredModeStart() {}
void GLRenderer::CBuffDeferredModeEnd() {}
// Render States
void GLRenderer::StateSetLightEnable(int, bool) {}
void GLRenderer::StateSetEnableViewportClipPlanes(bool) {}
void GLRenderer::StateSetForceLOD(int) {}
void GLRenderer::StateSetTexGenCol(int, float, float, float, float, bool) {}
// Textures
void GLRenderer::TextureDynamicUpdateStart() {}
void GLRenderer::TextureDynamicUpdateEnd() {}
void GLRenderer::TextureGetStats() {}
void* GLRenderer::TextureGetTexture(int) { return nullptr; }
int GLRenderer::SaveTextureData(const char*, D3DXIMAGE_INFO*, int*) { return 0; }
int GLRenderer::SaveTextureDataToMemory(void*, int, int*, int, int, int*) {
return 0;
}
// Screen/Image Capturing
void GLRenderer::DoScreenGrabOnNextPresent() {}
void GLRenderer::CaptureThumbnail(ImageFileBuffer*) {}
void GLRenderer::CaptureScreen(ImageFileBuffer*, XSOCIAL_PREVIEWIMAGE*) {}
// Conditional Rendering & Events
void GLRenderer::BeginConditionalSurvey(int) {}
void GLRenderer::EndConditionalSurvey() {}
void GLRenderer::BeginConditionalRendering(int) {}
void GLRenderer::EndConditionalRendering() {}
void GLRenderer::BeginEvent(const char*) {}
void GLRenderer::EndEvent() {}
void GLRenderer::Tick() {}
// Lifecycle
void GLRenderer::Suspend() {}
bool GLRenderer::Suspended() { return false; }
void GLRenderer::Resume() {}