4jcraft/targets/platform/IPlatformSound.h

39 lines
1.3 KiB
C++

#pragma once
#include <memory>
#include <string>
class File;
class Mob;
class Options;
class IPlatformSound {
public:
virtual ~IPlatformSound() = default;
virtual void init(Options*) = 0;
virtual void destroy() = 0;
virtual void tick(std::shared_ptr<Mob>* players, float a) = 0;
// SFX
virtual void play(int iSound, float x, float y, float z, float volume,
float pitch) = 0;
virtual void playUI(int iSound, float volume, float pitch) = 0;
// Streaming / music
virtual void playStreaming(const std::string& name, float x, float y,
float z, float volume, float pitch,
bool bMusicDelay = true) = 0;
virtual void playMusicTick() = 0;
virtual void updateMusicVolume(float fVal) = 0;
virtual void updateSystemMusicPlaying(bool isPlaying) = 0;
virtual void updateSoundEffectVolume(float fVal) = 0;
// Asset registration
virtual void add(const std::string& name, File* file) = 0;
virtual void addMusic(const std::string& name, File* file) = 0;
virtual void addStreaming(const std::string& name, File* file) = 0;
virtual char* ConvertSoundPathToName(const std::string& name,
bool bConvertSpaces = false) = 0;
};