4jcraft/targets/minecraft/world/phys/AABB.h

39 lines
1.2 KiB
C++

#pragma once
#include <optional>
#include <string>
#include "Vec3.h"
class HitResult;
class Vec3;
class AABB {
public:
double x0, y0, z0;
double x1, y1, z1;
AABB() {}
AABB(double x0, double y0, double z0, double x1, double y1, double z1);
AABB expand(double xa, double ya, double za) const;
AABB grow(double xa, double ya, double za) const;
AABB minmax(const AABB& other) const;
double clipXCollide(const AABB& c, double xa) const;
double clipYCollide(const AABB& c, double ya) const;
double clipZCollide(const AABB& c, double za) const;
bool intersects(const AABB& c) const;
AABB move(double xa, double ya, double za) const;
bool intersects(double x02, double y02, double z02, double x12, double y12,
double z12) const;
bool contains(const Vec3& p) const;
bool containsIncludingLowerBound(const Vec3& p) const; // 4J Added
double getSize() const;
AABB shrink(double xa, double ya, double za) const;
HitResult* clip(const Vec3& a, const Vec3& b) const;
bool containsX(const std::optional<Vec3>& v) const;
bool containsY(const std::optional<Vec3>& v) const;
bool containsZ(const std::optional<Vec3>& v) const;
std::string toString() const;
};