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185 lines
5.6 KiB
C++
185 lines
5.6 KiB
C++
#include "SignTileEntity.h"
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#include <wchar.h>
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#include "app/linux/Stubs/winapi_stubs.h"
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#include "PlatformTypes.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/network/packet/SignUpdatePacket.h"
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#include "minecraft/server/level/ServerLevel.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/tile/entity/TileEntity.h"
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#include "nbt/CompoundTag.h"
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class Player;
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const int SignTileEntity::MAX_LINE_LENGTH = 15;
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SignTileEntity::SignTileEntity() : TileEntity() {
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m_wsmessages[0] = "";
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m_wsmessages[1] = "";
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m_wsmessages[2] = "";
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m_wsmessages[3] = "";
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m_bVerified = true;
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m_bCensored = false;
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m_iSelectedLine = -1;
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_isEditable = true;
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playerWhoMayEdit = nullptr;
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}
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SignTileEntity::~SignTileEntity() {
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// TODO ORBIS_STUBBED;
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// 4J-PB - we don't need to verify strings anymore -
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// PlatformInput.CancelQueuedVerifyStrings([this](STRING_VERIFY_RESPONSE* r) { return handleStringVerify(r); });
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}
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void SignTileEntity::save(CompoundTag* tag) {
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TileEntity::save(tag);
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tag->putString("Text1", m_wsmessages[0]);
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tag->putString("Text2", m_wsmessages[1]);
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tag->putString("Text3", m_wsmessages[2]);
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tag->putString("Text4", m_wsmessages[3]);
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#if !defined(_CONTENT_PACKAGE)
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fprintf(stderr, "### - Saving a sign with text - \n");
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for (int i = 0; i < 4; i++) {
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fprintf(stderr, m_wsmessages[i].c_str());
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fprintf(stderr, "\n");
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}
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#endif
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}
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void SignTileEntity::load(CompoundTag* tag) {
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_isEditable = false;
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TileEntity::load(tag);
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for (int i = 0; i < MAX_SIGN_LINES; i++) {
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char* buf = new char[256];
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snprintf(buf, 256, "Text%d", (i + 1));
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m_wsmessages[i] = tag->getString(buf);
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if (m_wsmessages[i].length() > MAX_LINE_LENGTH)
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m_wsmessages[i] = m_wsmessages[i].substr(0, MAX_LINE_LENGTH);
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}
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#if !defined(_CONTENT_PACKAGE)
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fprintf(stderr, "### - Loaded a sign with text - \n");
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for (int i = 0; i < 4; i++) {
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fprintf(stderr, m_wsmessages[i].c_str());
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fprintf(stderr, "\n");
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}
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#endif
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// 4J Stu - Fix for #13531 - Bug: Signs do not Censor after loading a save
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// Set verified as false so that it can be re-verified
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m_bVerified = false;
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setChanged();
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}
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std::shared_ptr<Packet> SignTileEntity::getUpdatePacket() {
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std::string copy[MAX_SIGN_LINES];
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for (int i = 0; i < MAX_SIGN_LINES; i++) {
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copy[i] = m_wsmessages[i];
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}
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return std::shared_ptr<SignUpdatePacket>(
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new SignUpdatePacket(x, y, z, m_bVerified, m_bCensored, copy));
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}
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bool SignTileEntity::isEditable() { return _isEditable; }
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void SignTileEntity::setEditable(bool isEditable) {
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this->_isEditable = isEditable;
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if (!isEditable) {
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playerWhoMayEdit = nullptr;
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}
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}
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void SignTileEntity::setAllowedPlayerEditor(std::shared_ptr<Player> player) {
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playerWhoMayEdit = player;
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}
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std::shared_ptr<Player> SignTileEntity::getPlayerWhoMayEdit() {
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return playerWhoMayEdit;
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}
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void SignTileEntity::setChanged() {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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// 4J-PB - For TU14 we are allowed to not verify strings anymore !
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m_bVerified = true;
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/*
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if(!g_NetworkManager.IsLocalGame() && !m_bVerified)
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//if (pMinecraft->level->isClientSide)
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{
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char *wcMessages[MAX_SIGN_LINES];
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for (int i = 0; i < MAX_SIGN_LINES; ++i)
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{
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wcMessages[i]=new char [MAX_LINE_LENGTH+1];
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memset(wcMessages[i], 0,
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sizeof(char)*(MAX_LINE_LENGTH+1)); if(m_wsmessages[i].length()>0)
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{
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memcpy(wcMessages[i],m_wsmessages[i].c_str(),m_wsmessages[i].length()*sizeof(char));
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}
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}
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// at this point, we can ask the online string verifier if our sign
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text is ok #if 0 m_bVerified=true; #else
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if(!PlatformInput.VerifyStrings((char**)&wcMessages,MAX_SIGN_LINES,[this](STRING_VERIFY_RESPONSE* r) { return handleStringVerify(r); }))
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{
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// Nothing to verify
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m_bVerified=true;
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}
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for(unsigned int i = 0; i < MAX_SIGN_LINES; ++i)
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{
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delete [] wcMessages[i];
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}
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#endif
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}
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else
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{
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// set the sign to allowed (local game)
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m_bVerified=true;
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}
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*/
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}
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void SignTileEntity::SetMessage(int iIndex, std::string& wsText) {
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m_wsmessages[iIndex] = wsText;
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}
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// 4J-PB - added for string verification
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int SignTileEntity::handleStringVerify(STRING_VERIFY_RESPONSE* pResults) {
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// results will be in m_pStringVerifyResponse
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m_bVerified = true;
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m_bCensored = false;
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for (int i = 0; i < pResults->wNumStrings; i++) {
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if (pResults->pStringResult[i] != ERROR_SUCCESS) {
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m_bCensored = true;
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}
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}
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if (!level->isClientSide) {
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ServerLevel* serverLevel = (ServerLevel*)level;
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// 4J Stu - This callback gets called on the main thread, but tried to
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// access things on the server thread. Change to go through the
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// protected method.
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// level->sendTileUpdated(x, y, z);
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serverLevel->queueSendTileUpdate(x, y, z);
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}
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return 0;
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}
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// 4J Added
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std::shared_ptr<TileEntity> SignTileEntity::clone() {
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std::shared_ptr<SignTileEntity> result = std::make_shared<SignTileEntity>();
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TileEntity::clone(result);
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result->m_wsmessages[0] = m_wsmessages[0];
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result->m_wsmessages[1] = m_wsmessages[1];
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result->m_wsmessages[2] = m_wsmessages[2];
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result->m_wsmessages[3] = m_wsmessages[3];
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result->m_bVerified = m_bVerified;
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result->m_bCensored = m_bCensored;
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return result;
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} |