4jcraft/targets/minecraft/world/level/tile/entity/ChestTileEntity.cpp

402 lines
13 KiB
C++

#include "minecraft/IGameServices.h"
#include "ChestTileEntity.h"
#include <stdint.h>
#include <vector>
#include "Direction.h"
#include "app/linux/LinuxGame.h"
#include "SharedConstants.h"
#include "TileEntity.h"
#include "java/Random.h"
#include "minecraft/network/packet/ContainerOpenPacket.h"
#include "minecraft/sounds/SoundTypes.h"
#include "minecraft/world/CompoundContainer.h"
#include "minecraft/world/Container.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/inventory/AbstractContainerMenu.h"
#include "minecraft/world/inventory/ContainerMenu.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/ChestTile.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/phys/AABB.h"
#include "nbt/CompoundTag.h"
#include "nbt/ListTag.h"
#include "strings.h"
class Entity;
int ChestTileEntity::getContainerType() {
if (isBonusChest)
return ContainerOpenPacket::BONUS_CHEST;
else
return ContainerOpenPacket::CONTAINER;
}
void ChestTileEntity::_init(bool isBonusChest) {
items = new std::vector<std::shared_ptr<ItemInstance>>(9 * 4);
hasCheckedNeighbors = false;
this->isBonusChest = isBonusChest;
openness = 0.0f;
oOpenness = 0.0f;
openCount = 0;
tickInterval = 0;
type = -1;
name = "";
}
ChestTileEntity::ChestTileEntity(bool isBonusChest /* = false*/)
: TileEntity() {
_init(isBonusChest);
}
ChestTileEntity::ChestTileEntity(int type, bool isBonusChest /* = false*/)
: TileEntity() {
_init(isBonusChest);
this->type = type;
}
ChestTileEntity::~ChestTileEntity() { delete items; }
unsigned int ChestTileEntity::getContainerSize() { return 9 * 3; }
std::shared_ptr<ItemInstance> ChestTileEntity::getItem(unsigned int slot) {
return (*items)[slot];
}
std::shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot,
int count) {
if ((*items)[slot] != nullptr) {
if ((*items)[slot]->count <= count) {
std::shared_ptr<ItemInstance> item = (*items)[slot];
(*items)[slot] = nullptr;
setChanged();
// 4J Stu - Fix for duplication glitch
if (item->count <= 0) return nullptr;
return item;
} else {
std::shared_ptr<ItemInstance> i = (*items)[slot]->remove(count);
if ((*items)[slot]->count == 0) (*items)[slot] = nullptr;
setChanged();
// 4J Stu - Fix for duplication glitch
if (i->count <= 0) return nullptr;
return i;
}
}
return nullptr;
}
std::shared_ptr<ItemInstance> ChestTileEntity::removeItemNoUpdate(int slot) {
if ((*items)[slot] != nullptr) {
std::shared_ptr<ItemInstance> item = (*items)[slot];
(*items)[slot] = nullptr;
return item;
}
return nullptr;
}
void ChestTileEntity::setItem(unsigned int slot,
std::shared_ptr<ItemInstance> item) {
(*items)[slot] = item;
if (item != nullptr && item->count > getMaxStackSize())
item->count = getMaxStackSize();
this->setChanged();
}
std::string ChestTileEntity::getName() {
return hasCustomName() ? name : gameServices().getString(IDS_TILE_CHEST);
}
std::string ChestTileEntity::getCustomName() {
return hasCustomName() ? name : "";
}
bool ChestTileEntity::hasCustomName() { return !name.empty(); }
void ChestTileEntity::setCustomName(const std::string& name) {
this->name = name;
}
void ChestTileEntity::load(CompoundTag* base) {
TileEntity::load(base);
ListTag<CompoundTag>* inventoryList =
(ListTag<CompoundTag>*)base->getList("Items");
if (items) {
delete items;
}
items = new std::vector<std::shared_ptr<ItemInstance>>(getContainerSize());
if (base->contains("CustomName")) name = base->getString("CustomName");
for (int i = 0; i < inventoryList->size(); i++) {
CompoundTag* tag = inventoryList->get(i);
unsigned int slot = tag->getByte("Slot") & 0xff;
if (slot >= 0 && slot < items->size())
(*items)[slot] = ItemInstance::fromTag(tag);
}
isBonusChest = base->getBoolean("bonus");
}
void ChestTileEntity::save(CompoundTag* base) {
TileEntity::save(base);
ListTag<CompoundTag>* listTag = new ListTag<CompoundTag>;
for (unsigned int i = 0; i < items->size(); i++) {
if ((*items)[i] != nullptr) {
CompoundTag* tag = new CompoundTag();
tag->putByte("Slot", (uint8_t)i);
(*items)[i]->save(tag);
listTag->add(tag);
}
}
base->put("Items", listTag);
if (hasCustomName()) base->putString("CustomName", name);
base->putBoolean("bonus", isBonusChest);
}
int ChestTileEntity::getMaxStackSize() {
return Container::LARGE_MAX_STACK_SIZE;
}
bool ChestTileEntity::stillValid(std::shared_ptr<Player> player) {
if (level->getTileEntity(x, y, z) != shared_from_this()) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
void ChestTileEntity::setChanged() { TileEntity::setChanged(); }
void ChestTileEntity::clearCache() {
TileEntity::clearCache();
hasCheckedNeighbors = false;
}
void ChestTileEntity::heyImYourNeighbor(
std::shared_ptr<ChestTileEntity> neighbor, int from) {
if (neighbor->isRemoved()) {
hasCheckedNeighbors = false;
} else if (hasCheckedNeighbors) {
switch (from) {
case Direction::NORTH:
if (n.lock() != neighbor) hasCheckedNeighbors = false;
break;
case Direction::SOUTH:
if (s.lock() != neighbor) hasCheckedNeighbors = false;
break;
case Direction::EAST:
if (e.lock() != neighbor) hasCheckedNeighbors = false;
break;
case Direction::WEST:
if (w.lock() != neighbor) hasCheckedNeighbors = false;
break;
}
}
}
void ChestTileEntity::checkNeighbors() {
if (hasCheckedNeighbors) return;
hasCheckedNeighbors = true;
n = std::weak_ptr<ChestTileEntity>();
e = std::weak_ptr<ChestTileEntity>();
w = std::weak_ptr<ChestTileEntity>();
s = std::weak_ptr<ChestTileEntity>();
if (isSameChest(x - 1, y, z)) {
w = std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x - 1, y, z));
}
if (isSameChest(x + 1, y, z)) {
e = std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x + 1, y, z));
}
if (isSameChest(x, y, z - 1)) {
n = std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x, y, z - 1));
}
if (isSameChest(x, y, z + 1)) {
s = std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x, y, z + 1));
}
std::shared_ptr<ChestTileEntity> cteThis =
std::dynamic_pointer_cast<ChestTileEntity>(shared_from_this());
if (n.lock() != nullptr)
n.lock()->heyImYourNeighbor(cteThis, Direction::SOUTH);
if (s.lock() != nullptr)
s.lock()->heyImYourNeighbor(cteThis, Direction::NORTH);
if (e.lock() != nullptr)
e.lock()->heyImYourNeighbor(cteThis, Direction::WEST);
if (w.lock() != nullptr)
w.lock()->heyImYourNeighbor(cteThis, Direction::EAST);
}
bool ChestTileEntity::isSameChest(int x, int y, int z) {
Tile* tile = Tile::tiles[level->getTile(x, y, z)];
if (tile == nullptr || !(dynamic_cast<ChestTile*>(tile) != nullptr))
return false;
return ((ChestTile*)tile)->type == getType();
}
void ChestTileEntity::tick() {
TileEntity::tick();
checkNeighbors();
++tickInterval;
if (!level->isClientSide && openCount != 0 &&
(tickInterval + x + y + z) % (SharedConstants::TICKS_PER_SECOND * 10) ==
0) {
// level.tileEvent(x, y, z, Tile.chest.id,
// ChestTile.EVENT_SET_OPEN_COUNT, openCount);
openCount = 0;
float range = 5;
AABB player_aabb(x - range, y - range, z - range, x + 1 + range,
y + 1 + range, z + 1 + range);
std::vector<std::shared_ptr<Entity>>* players =
level->getEntitiesOfClass(typeid(Player), &player_aabb);
for (auto it = players->begin(); it != players->end(); ++it) {
std::shared_ptr<Player> player =
std::dynamic_pointer_cast<Player>(*it);
ContainerMenu* containerMenu =
dynamic_cast<ContainerMenu*>(player->containerMenu);
if (containerMenu != nullptr) {
std::shared_ptr<Container> container =
containerMenu->getContainer();
std::shared_ptr<Container> thisContainer =
std::dynamic_pointer_cast<Container>(shared_from_this());
std::shared_ptr<CompoundContainer> compoundContainer =
std::dynamic_pointer_cast<CompoundContainer>(container);
if ((container == thisContainer) ||
(compoundContainer != nullptr &&
compoundContainer->contains(thisContainer))) {
openCount++;
}
}
}
delete players;
}
oOpenness = openness;
float speed = 0.10f;
if (openCount > 0 && openness == 0) {
if (n.lock() == nullptr && w.lock() == nullptr) {
double xc = x + 0.5;
double zc = z + 0.5;
if (s.lock() != nullptr) zc += 0.5;
if (e.lock() != nullptr) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other
// sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN,
0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
}
if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1)) {
float oldOpen = openness;
if (openCount > 0)
openness += speed;
else
openness -= speed;
if (openness > 1) {
openness = 1;
}
float lim = 0.5f;
if (openness < lim && oldOpen >= lim) {
// Fix for #64546 - Customer Encountered: TU7: Chests placed by the
// Player are closing too fast.
// openness = 0;
if (n.lock() == nullptr && w.lock() == nullptr) {
double xc = x + 0.5;
double zc = z + 0.5;
if (s.lock() != nullptr) zc += 0.5;
if (e.lock() != nullptr) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other
// sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE,
0.2f,
level->random->nextFloat() * 0.1f + 0.9f);
}
}
if (openness < 0) {
openness = 0;
}
}
}
bool ChestTileEntity::triggerEvent(int b0, int b1) {
if (b0 == ChestTile::EVENT_SET_OPEN_COUNT) {
openCount = b1;
return true;
}
return TileEntity::triggerEvent(b0, b1);
}
void ChestTileEntity::startOpen() {
if (openCount < 0) {
openCount = 0;
}
openCount++;
level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT,
openCount);
level->updateNeighborsAt(x, y, z, getTile()->id);
level->updateNeighborsAt(x, y - 1, z, getTile()->id);
}
void ChestTileEntity::stopOpen() {
if (getTile() == nullptr ||
!(dynamic_cast<ChestTile*>(getTile()) != nullptr))
return;
openCount--;
level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT,
openCount);
level->updateNeighborsAt(x, y, z, getTile()->id);
level->updateNeighborsAt(x, y - 1, z, getTile()->id);
}
bool ChestTileEntity::canPlaceItem(int slot,
std::shared_ptr<ItemInstance> item) {
return true;
}
void ChestTileEntity::setRemoved() {
TileEntity::setRemoved();
clearCache();
checkNeighbors();
}
int ChestTileEntity::getType() {
if (type == -1) {
if (level != nullptr &&
dynamic_cast<ChestTile*>(getTile()) != nullptr) {
type = ((ChestTile*)getTile())->type;
} else {
return ChestTile::TYPE_BASIC;
}
}
return type;
}
// 4J Added
std::shared_ptr<TileEntity> ChestTileEntity::clone() {
std::shared_ptr<ChestTileEntity> result =
std::make_shared<ChestTileEntity>();
TileEntity::clone(result);
for (unsigned int i = 0; i < items->size(); i++) {
if ((*items)[i] != nullptr) {
(*result->items)[i] = ItemInstance::clone((*items)[i]);
}
}
return result;
}