4jcraft/targets/minecraft/world/level/tile/WorkbenchTile.cpp

46 lines
1.5 KiB
C++

#include "WorkbenchTile.h"
#include <memory>
#include <string>
#include "minecraft/Facing.h"
#include "minecraft/world/IconRegister.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/tile/Tile.h"
WorkbenchTile::WorkbenchTile(int id) : Tile(id, Material::wood) {
iconTop = nullptr;
iconFront = nullptr;
}
Icon* WorkbenchTile::getTexture(int face, int data) {
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::wood->getTexture(face);
if (face == Facing::NORTH || face == Facing::WEST) return iconFront;
return icon;
}
void WorkbenchTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon("workbench_side");
iconTop = iconRegister->registerIcon("workbench_top");
iconFront = iconRegister->registerIcon("workbench_front");
}
// 4J-PB - Adding a TestUse for tooltip display
bool WorkbenchTile::TestUse() { return true; }
bool WorkbenchTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
if (level->isClientSide) {
return true;
}
player->startCrafting(x, y, z);
// player->openFireworks(x, y, z);
return true;
}