4jcraft/targets/minecraft/world/level/tile/WoodTile.h

28 lines
591 B
C++

#pragma once
#include <string>
#include "Tile.h"
class ChunkRebuildData;
class Icon;
class WoodTile : public Tile {
friend class ChunkRebuildData;
public:
static const int WOOD_NAMES_LENGTH = 4;
static const unsigned int WOOD_NAMES[WOOD_NAMES_LENGTH];
static const std::string TEXTURE_NAMES[];
private:
Icon** icons;
public:
WoodTile(int id);
virtual unsigned int getDescriptionId(int iData = -1);
virtual Icon* getTexture(int face, int data);
virtual int getSpawnResourcesAuxValue(int data);
void registerIcons(IconRegister* iconRegister);
};