4jcraft/targets/minecraft/world/level/tile/ThinFenceTile.h

44 lines
1.4 KiB
C++

#pragma once
#include <memory>
#include <string>
#include "Tile.h"
class Icon;
class Material;
class ThinFenceTile : public Tile {
private:
std::string edgeTexture;
bool dropsResources;
std::string texture;
Icon* iconSide;
public:
ThinFenceTile(int id, const std::string& tex, const std::string& edgeTex,
Material* material, bool dropsResources);
virtual int getResource(int data, Random* random, int playerBonusLevel);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
int face);
virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
std::vector<AABB>* boxes,
std::shared_ptr<Entity> source);
virtual void updateDefaultShape();
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
virtual Icon* getEdgeTexture();
bool attachsTo(int tile);
protected:
bool isSilkTouchable();
std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
public:
virtual void registerIcons(IconRegister* iconRegister);
};