4jcraft/targets/minecraft/world/level/tile/SandStoneTile.h

42 lines
974 B
C++

#pragma once
#include <string>
#include "Tile.h"
class ChunkRebuildData;
class Icon;
class SandStoneTile : public Tile {
friend class ChunkRebuildData;
public:
static const int TYPE_DEFAULT = 0;
static const int TYPE_HEIROGLYPHS = 1;
static const int TYPE_SMOOTHSIDE = 2;
// Add this in when we need it
// static final String[] SANDSTONE_NAMES = {"default", "chiseled",
// "smooth"};
static const int SANDSTONE_BLOCK_NAMES = 3;
static int SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES];
private:
static const std::string TEXTURE_TOP;
static const std::string TEXTURE_BOTTOM;
static const std::string TEXTURE_NAMES[];
static const int SANDSTONE_TILE_TEXTURE_COUNT = 3;
Icon** icons;
Icon* iconTop;
Icon* iconBottom;
public:
SandStoneTile(int id);
public:
Icon* getTexture(int face, int data);
virtual int getSpawnResourcesAuxValue(int data);
void registerIcons(IconRegister* iconRegister);
};