4jcraft/targets/minecraft/world/level/tile/OreTile.cpp

63 lines
2.3 KiB
C++

#include "OreTile.h"
#include "java/Random.h"
#include "minecraft/world/item/DyePowderItem.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/tile/Tile.h"
OreTile::OreTile(int id) : Tile(id, Material::stone) {}
int OreTile::getResource(int data, Random* random, int playerBonusLevel) {
if (id == Tile::coalOre_Id) return Item::coal_Id;
if (id == Tile::diamondOre_Id) return Item::diamond_Id;
if (id == Tile::lapisOre_Id) return Item::dye_powder_Id;
if (id == Tile::emeraldOre_Id) return Item::emerald_Id;
if (id == Tile::netherQuartz_Id) return Item::netherQuartz_Id;
return id;
}
int OreTile::getResourceCount(Random* random) {
if (id == Tile::lapisOre_Id) return 4 + random->nextInt(5);
return 1;
}
int OreTile::getResourceCountForLootBonus(int bonusLevel, Random* random) {
if (bonusLevel > 0 && id != getResource(0, random, bonusLevel)) {
int bonus = random->nextInt(bonusLevel + 2) - 1;
if (bonus < 0) {
bonus = 0;
}
return getResourceCount(random) * (bonus + 1);
}
return getResourceCount(random);
}
void OreTile::spawnResources(Level* level, int x, int y, int z, int data,
float odds, int playerBonusLevel) {
Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
// also spawn experience if the block is broken
if (getResource(data, level->random, playerBonusLevel) != id) {
int magicCount = 0;
if (id == Tile::coalOre_Id) {
magicCount = level->random->nextInt(0, 2);
} else if (id == Tile::diamondOre_Id) {
magicCount = level->random->nextInt(3, 7);
} else if (id == Tile::emeraldOre_Id) {
magicCount = level->random->nextInt(3, 7);
} else if (id == Tile::lapisOre_Id) {
magicCount = level->random->nextInt(2, 5);
} else if (id == Tile::netherQuartz_Id) {
magicCount = level->random->nextInt(2, 5);
}
popExperience(level, x, y, z, magicCount);
}
}
int OreTile::getSpawnResourcesAuxValue(int data) {
// lapis spawns blue dye
if (id == Tile::lapisOre_Id) return DyePowderItem::BLUE;
return 0;
}