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78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include "BaseEntityTile.h"
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#include "java/Random.h"
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class HopperTileEntity;
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class Icon;
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class Level;
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class LevelSource;
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class HopperTile : public BaseEntityTile {
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friend class ChunkRebuildData;
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private:
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static const int MASK_TOGGLE = 0x8;
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static const int MASK_ATTACHED = 0x7;
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public:
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static const std::string TEXTURE_OUTSIDE;
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static const std::string TEXTURE_INSIDE;
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private:
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Random random;
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private:
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Icon* hopperIcon;
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Icon* hopperTopIcon;
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Icon* hopperInnerIcon;
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public:
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HopperTile(int id);
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virtual void updateShape(LevelSource* level, int x, int y, int z,
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int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity =
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std::shared_ptr<TileEntity>());
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virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
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std::vector<AABB>* boxes,
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std::shared_ptr<Entity> source);
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virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
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int face, float clickX, float clickY,
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float clickZ, int itemValue);
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virtual std::shared_ptr<TileEntity> newTileEntity(Level* level);
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virtual void setPlacedBy(Level* level, int x, int y, int z,
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std::shared_ptr<LivingEntity> by,
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std::shared_ptr<ItemInstance> itemInstance);
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virtual void onPlace(Level* level, int x, int y, int z);
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virtual bool use(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player, int clickedFace,
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float clickX, float clickY, float clickZ,
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bool soundOnly = false);
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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private:
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virtual void checkPoweredState(Level* level, int x, int y, int z);
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public:
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virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
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virtual int getRenderShape();
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virtual bool isCubeShaped();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face);
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virtual Icon* getTexture(int face, int data);
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static int getAttachedFace(int data);
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static bool isTurnedOn(int data);
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virtual bool hasAnalogOutputSignal();
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virtual int getAnalogOutputSignal(Level* level, int x, int y, int z,
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int dir);
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virtual void registerIcons(IconRegister* iconRegister);
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static Icon* getTexture(const std::string& name);
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virtual std::string getTileItemIconName();
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static std::shared_ptr<HopperTileEntity> getHopper(LevelSource* level,
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int x, int y, int z);
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}; |