4jcraft/targets/minecraft/world/level/tile/HeavyTile.cpp

75 lines
2.5 KiB
C++

#include "HeavyTile.h"
#include "minecraft/world/entity/item/FallingTile.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/tile/Tile.h"
bool HeavyTile::instaFall = false;
HeavyTile::HeavyTile(int type, bool isSolidRender)
: Tile(type, Material::sand, isSolidRender) {}
HeavyTile::HeavyTile(int type, Material* material, bool isSolidRender)
: Tile(type, material, isSolidRender) {}
void HeavyTile::onPlace(Level* level, int x, int y, int z) {
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void HeavyTile::neighborChanged(Level* level, int x, int y, int z, int type) {
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void HeavyTile::tick(Level* level, int x, int y, int z, Random* random) {
if (!level->isClientSide) {
checkSlide(level, x, y, z);
}
}
void HeavyTile::checkSlide(Level* level, int x, int y, int z) {
int x2 = x;
int y2 = y;
int z2 = z;
if (isFree(level, x2, y2 - 1, z2) && y2 >= 0) {
int r = 32;
if (instaFall ||
!level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r)) {
level->removeTile(x, y, z);
while (isFree(level, x, y - 1, z) && y > 0) y--;
if (y > 0) {
level->setTileAndUpdate(x, y, z, id);
}
} else if (!level->isClientSide) {
// 4J added - don't do anything just now if we can't create any new
// falling tiles
if (!level->newFallingTileAllowed()) {
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
return;
}
std::shared_ptr<FallingTile> e = std::shared_ptr<FallingTile>(
new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id,
level->getData(x, y, z)));
falling(e);
level->addEntity(e);
}
}
}
void HeavyTile::falling(std::shared_ptr<FallingTile> entity) {}
int HeavyTile::getTickDelay(Level* level) { return 2; }
bool HeavyTile::isFree(Level* level, int x, int y, int z) {
int t = level->getTile(x, y, z);
if (t == 0) return true;
if (t == Tile::fire_Id) return true;
Material* material = Tile::tiles[t]->material;
if (material == Material::water) return true;
if (material == Material::lava) return true;
return false;
}
void HeavyTile::onLand(Level* level, int xt, int yt, int zt, int data) {}