4jcraft/targets/minecraft/world/level/tile/HalfTransparentTile.h

27 lines
637 B
C++

#pragma once
#include <string>
#include "Tile.h"
class ChunkRebuildData;
class Material;
class HalfTransparentTile : public Tile {
friend class ChunkRebuildData;
private:
bool allowSame;
std::string texture;
protected:
HalfTransparentTile(int id, const std::string& tex, Material* material,
bool allowSame);
public:
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
int face);
virtual bool blocksLight();
virtual void registerIcons(IconRegister* iconRegister);
};