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36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include "Tile.h"
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class LevelSource;
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class Material;
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class FenceTile : public Tile {
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private:
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std::string texture;
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public:
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FenceTile(int id, const std::string& texture, Material* material);
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virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
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std::vector<AABB>* boxes,
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std::shared_ptr<Entity> source);
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virtual void updateShape(
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LevelSource* level, int x, int y, int z, int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
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TileEntity>()); // 4J added forceData, forceEntity param
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool isPathfindable(LevelSource* level, int x, int y, int z);
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virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face);
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virtual int getRenderShape();
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virtual bool connectsTo(LevelSource* level, int x, int y, int z);
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static bool isFence(int tile);
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virtual void registerIcons(IconRegister* iconRegister);
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virtual bool use(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player, int clickedFace,
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float clickX, float clickY, float clickZ,
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bool soundOnly = false);
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}; |