4jcraft/targets/minecraft/world/level/tile/FenceTile.h

36 lines
1.4 KiB
C++

#pragma once
#include <memory>
#include <string>
#include "Tile.h"
class LevelSource;
class Material;
class FenceTile : public Tile {
private:
std::string texture;
public:
FenceTile(int id, const std::string& texture, Material* material);
virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
std::vector<AABB>* boxes,
std::shared_ptr<Entity> source);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource* level, int x, int y, int z);
virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
int face);
virtual int getRenderShape();
virtual bool connectsTo(LevelSource* level, int x, int y, int z);
static bool isFence(int tile);
virtual void registerIcons(IconRegister* iconRegister);
virtual bool use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly = false);
};