4jcraft/targets/minecraft/world/level/tile/DaylightDetectorTile.cpp

105 lines
3.3 KiB
C++

#include "DaylightDetectorTile.h"
#include <math.h>
#include <numbers>
#include <string>
#include "java/JavaMath.h"
#include "minecraft/Facing.h"
#include "minecraft/world/IconRegister.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/LevelSource.h"
#include "minecraft/world/level/LightLayer.h"
#include "minecraft/world/level/dimension/Dimension.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/redstone/Redstone.h"
#include "minecraft/world/level/tile/BaseEntityTile.h"
#include "minecraft/world/level/tile/entity/DaylightDetectorTileEntity.h"
DaylightDetectorTile::DaylightDetectorTile(int id)
: BaseEntityTile(id, Material::wood, false) {
updateDefaultShape();
}
void DaylightDetectorTile::updateDefaultShape() {
setShape(0, 0, 0, 1, 6.0f / 16.0f, 1);
}
void DaylightDetectorTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity> forceEntity) {
setShape(0, 0, 0, 1, 6.0f / 16.0f, 1);
}
int DaylightDetectorTile::getSignal(LevelSource* level, int x, int y, int z,
int dir) {
return level->getData(x, y, z);
}
void DaylightDetectorTile::tick(Level* level, int x, int y, int z,
Random* random) {
// updateSignalStrength(level, x, y, z);
}
void DaylightDetectorTile::neighborChanged(Level* level, int x, int y, int z,
int type) {
// level.addToTickNextTick(x, y, z, id, getTickDelay());
}
void DaylightDetectorTile::onPlace(Level* level, int x, int y, int z) {
// level.addToTickNextTick(x, y, z, id, getTickDelay());
}
void DaylightDetectorTile::updateSignalStrength(Level* level, int x, int y,
int z) {
if (level->dimension->hasCeiling) return;
int current = level->getData(x, y, z);
int target =
level->getBrightness(LightLayer::Sky, x, y, z) - level->skyDarken;
float sunAngle = level->getSunAngle(1);
// tilt sunAngle towards zenith (to make the transition to night
// smoother)
if (sunAngle < std::numbers::pi) {
sunAngle = sunAngle + (0 - sunAngle) * .2f;
} else {
sunAngle = sunAngle + (std::numbers::pi * 2.0f - sunAngle) * .2f;
}
target = Math::round((float)target * cosf(sunAngle));
if (target < 0) {
target = 0;
}
if (target > Redstone::SIGNAL_MAX) {
target = Redstone::SIGNAL_MAX;
}
if (current != target) {
level->setData(x, y, z, target, UPDATE_ALL);
}
}
bool DaylightDetectorTile::isCubeShaped() { return false; }
bool DaylightDetectorTile::isSolidRender(bool isServerLevel) { return false; }
bool DaylightDetectorTile::isSignalSource() { return true; }
std::shared_ptr<TileEntity> DaylightDetectorTile::newTileEntity(Level* level) {
return std::shared_ptr<DaylightDetectorTileEntity>(
new DaylightDetectorTileEntity());
}
Icon* DaylightDetectorTile::getTexture(int face, int data) {
if (face == Facing::UP) {
return icons[0];
}
return icons[1];
}
void DaylightDetectorTile::registerIcons(IconRegister* iconRegister) {
icons[0] = iconRegister->registerIcon(getIconName() + "_top");
icons[1] = iconRegister->registerIcon(getIconName() + "_side");
}