4jcraft/targets/minecraft/world/level/newbiome/layer/SwampRiversLayer.cpp

33 lines
993 B
C++

#include "SwampRiversLayer.h"
#include <vector>
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/newbiome/layer/Layer.h"
SwampRiversLayer::SwampRiversLayer(int64_t seed, std::shared_ptr<Layer> parent)
: Layer(seed) {
this->parent = parent;
}
std::vector<int> SwampRiversLayer::getArea(int xo, int yo, int w, int h) {
std::vector<int> b = parent->getArea(xo - 1, yo - 1, w + 2, h + 2);
std::vector<int> result(w * h);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
initRandom(x + xo, y + yo);
int old = b[(x + 1) + (y + 1) * (w + 2)];
if ((old == Biome::swampland->id && nextRandom(6) == 0) ||
((old == Biome::jungle->id || old == Biome::jungleHills->id) &&
nextRandom(8) == 0)) {
result[x + y * w] = Biome::river->id;
} else {
result[x + y * w] = old;
}
}
}
return result;
}