4jcraft/targets/minecraft/world/level/newbiome/layer/ShoreLayer.cpp

70 lines
2.7 KiB
C++

#include "minecraft/world/level/newbiome/layer/ShoreLayer.h"
#include <stdint.h>
#include <memory>
#include <vector>
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/newbiome/layer/Layer.h"
ShoreLayer::ShoreLayer(int64_t seed, std::shared_ptr<Layer> parent)
: Layer(seed) {
this->parent = parent;
}
std::vector<int> ShoreLayer::getArea(int xo, int yo, int w, int h) {
std::vector<int> b = parent->getArea(xo - 1, yo - 1, w + 2, h + 2);
std::vector<int> result(w * h);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
initRandom(x + xo, y + yo);
int old = b[(x + 1) + (y + 1) * (w + 2)];
if (old == Biome::mushroomIsland->id) {
int _n = b[(x + 1) + (y + 1 - 1) * (w + 2)];
int _e = b[(x + 1 + 1) + (y + 1) * (w + 2)];
int _w = b[(x + 1 - 1) + (y + 1) * (w + 2)];
int _s = b[(x + 1) + (y + 1 + 1) * (w + 2)];
if (_n == Biome::ocean->id || _e == Biome::ocean->id ||
_w == Biome::ocean->id || _s == Biome::ocean->id) {
result[x + y * w] = Biome::mushroomIslandShore->id;
} else {
result[x + y * w] = old;
}
} else if (old != Biome::ocean->id && old != Biome::river->id &&
old != Biome::swampland->id &&
old != Biome::extremeHills->id) {
int _n = b[(x + 1) + (y + 1 - 1) * (w + 2)];
int _e = b[(x + 1 + 1) + (y + 1) * (w + 2)];
int _w = b[(x + 1 - 1) + (y + 1) * (w + 2)];
int _s = b[(x + 1) + (y + 1 + 1) * (w + 2)];
if (_n == Biome::ocean->id || _e == Biome::ocean->id ||
_w == Biome::ocean->id || _s == Biome::ocean->id) {
result[x + y * w] = Biome::beaches->id;
} else {
result[x + y * w] = old;
}
} else if (old == Biome::extremeHills->id) {
int _n = b[(x + 1) + (y + 1 - 1) * (w + 2)];
int _e = b[(x + 1 + 1) + (y + 1) * (w + 2)];
int _w = b[(x + 1 - 1) + (y + 1) * (w + 2)];
int _s = b[(x + 1) + (y + 1 + 1) * (w + 2)];
if (_n != Biome::extremeHills->id ||
_e != Biome::extremeHills->id ||
_w != Biome::extremeHills->id ||
_s != Biome::extremeHills->id) {
result[x + y * w] = Biome::smallerExtremeHills->id;
} else {
result[x + y * w] = old;
}
} else {
result[x + y * w] = old;
}
}
}
return result;
}