4jcraft/targets/minecraft/world/level/levelgen/synth/PerlinSimplexNoise.cpp

109 lines
3.1 KiB
C++

#include "PerlinSimplexNoise.h"
#include "java/Random.h"
#include "minecraft/world/level/levelgen/synth/SimplexNoise.h"
PerlinSimplexNoise::PerlinSimplexNoise(int levels) {
Random random;
init(&random, levels);
}
PerlinSimplexNoise::PerlinSimplexNoise(Random* random, int levels) {
init(random, levels);
delete random;
}
void PerlinSimplexNoise::init(Random* random, int levels) {
this->levels = levels;
noiseLevels = new SimplexNoise*[levels];
for (int i = 0; i < levels; i++) {
noiseLevels[i] = new SimplexNoise(random);
}
}
PerlinSimplexNoise::~PerlinSimplexNoise() {
for (int i = 0; i < levels; i++) {
delete noiseLevels[i];
}
delete[] noiseLevels;
}
double PerlinSimplexNoise::getValue(double x, double y) {
double value = 0;
double pow = 1;
for (int i = 0; i < levels; i++) {
value += noiseLevels[i]->getValue(x * pow, y * pow) / pow;
pow /= 2;
}
return value;
}
double PerlinSimplexNoise::getValue(double x, double y, double z) {
double value = 0;
double pow = 1;
for (int i = 0; i < levels; i++) {
value += noiseLevels[i]->getValue(x * pow, y * pow, z * pow) / pow;
pow /= 2;
}
return value;
}
std::vector<double> PerlinSimplexNoise::getRegion(std::vector<double>& buffer,
double x, double y, int xSize,
int ySize, double xScale,
double yScale,
double sizeScale) {
return getRegion(buffer, x, y, xSize, ySize, xScale, yScale, sizeScale,
0.5);
}
std::vector<double> PerlinSimplexNoise::getRegion(
std::vector<double>& buffer, double x, double y, int xSize, int ySize,
double xScale, double yScale, double sizeScale, double powScale) {
xScale /= 1.5;
yScale /= 1.5;
if (buffer.empty() || (int)buffer.size() < xSize * ySize) {
buffer = std::vector<double>(xSize * ySize);
} else
for (unsigned int i = 0; i < buffer.size(); i++) buffer[i] = 0;
double pow = 1;
double scale = 1;
for (int i = 0; i < levels; i++) {
noiseLevels[i]->add(buffer, x, y, xSize, ySize, xScale * scale,
yScale * scale, 0.55 / pow);
scale *= sizeScale;
pow *= powScale;
}
return buffer;
}
std::vector<double> PerlinSimplexNoise::getRegion(
std::vector<double>& buffer, double x, double y, double z, int xSize,
int ySize, int zSize, double xScale, double yScale, double zScale) {
xScale /= 1.5;
yScale /= 1.5;
if (buffer.empty())
buffer = std::vector<double>(xSize * ySize * zSize);
else
for (unsigned int i = 0; i < buffer.size(); i++) buffer[i] = 0;
double pow = 1;
for (int i = 0; i < levels; i++) {
// value += noiseLevels[i].getValue(x * pow, y * pow, z *
// pow) / pow;
noiseLevels[i]->add(buffer, x, y, z, xSize, ySize, zSize, xScale * pow,
yScale * pow, zScale * pow, 0.55 / pow);
pow *= 0.5;
}
return buffer;
}