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109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
#include "PerlinSimplexNoise.h"
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#include "java/Random.h"
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#include "minecraft/world/level/levelgen/synth/SimplexNoise.h"
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PerlinSimplexNoise::PerlinSimplexNoise(int levels) {
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Random random;
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init(&random, levels);
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}
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PerlinSimplexNoise::PerlinSimplexNoise(Random* random, int levels) {
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init(random, levels);
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delete random;
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}
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void PerlinSimplexNoise::init(Random* random, int levels) {
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this->levels = levels;
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noiseLevels = new SimplexNoise*[levels];
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for (int i = 0; i < levels; i++) {
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noiseLevels[i] = new SimplexNoise(random);
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}
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}
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PerlinSimplexNoise::~PerlinSimplexNoise() {
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for (int i = 0; i < levels; i++) {
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delete noiseLevels[i];
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}
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delete[] noiseLevels;
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}
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double PerlinSimplexNoise::getValue(double x, double y) {
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double value = 0;
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double pow = 1;
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for (int i = 0; i < levels; i++) {
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value += noiseLevels[i]->getValue(x * pow, y * pow) / pow;
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pow /= 2;
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}
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return value;
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}
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double PerlinSimplexNoise::getValue(double x, double y, double z) {
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double value = 0;
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double pow = 1;
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for (int i = 0; i < levels; i++) {
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value += noiseLevels[i]->getValue(x * pow, y * pow, z * pow) / pow;
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pow /= 2;
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}
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return value;
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}
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std::vector<double> PerlinSimplexNoise::getRegion(std::vector<double>& buffer,
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double x, double y, int xSize,
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int ySize, double xScale,
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double yScale,
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double sizeScale) {
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return getRegion(buffer, x, y, xSize, ySize, xScale, yScale, sizeScale,
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0.5);
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}
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std::vector<double> PerlinSimplexNoise::getRegion(
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std::vector<double>& buffer, double x, double y, int xSize, int ySize,
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double xScale, double yScale, double sizeScale, double powScale) {
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xScale /= 1.5;
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yScale /= 1.5;
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if (buffer.empty() || (int)buffer.size() < xSize * ySize) {
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buffer = std::vector<double>(xSize * ySize);
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} else
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for (unsigned int i = 0; i < buffer.size(); i++) buffer[i] = 0;
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double pow = 1;
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double scale = 1;
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for (int i = 0; i < levels; i++) {
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noiseLevels[i]->add(buffer, x, y, xSize, ySize, xScale * scale,
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yScale * scale, 0.55 / pow);
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scale *= sizeScale;
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pow *= powScale;
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}
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return buffer;
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}
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std::vector<double> PerlinSimplexNoise::getRegion(
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std::vector<double>& buffer, double x, double y, double z, int xSize,
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int ySize, int zSize, double xScale, double yScale, double zScale) {
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xScale /= 1.5;
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yScale /= 1.5;
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if (buffer.empty())
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buffer = std::vector<double>(xSize * ySize * zSize);
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else
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for (unsigned int i = 0; i < buffer.size(); i++) buffer[i] = 0;
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double pow = 1;
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for (int i = 0; i < levels; i++) {
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// value += noiseLevels[i].getValue(x * pow, y * pow, z *
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// pow) / pow;
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noiseLevels[i]->add(buffer, x, y, z, xSize, ySize, zSize, xScale * pow,
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yScale * pow, zScale * pow, 0.55 / pow);
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pow *= 0.5;
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}
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return buffer;
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} |