4jcraft/targets/minecraft/world/level/levelgen/synth/PerlinNoise.cpp

93 lines
2.6 KiB
C++

#include "PerlinNoise.h"
#include <stdint.h>
#include "java/Random.h"
#include "minecraft/util/Mth.h"
#include "minecraft/world/level/levelgen/synth/ImprovedNoise.h"
PerlinNoise::PerlinNoise(int levels) {
Random random;
init(&random, levels);
}
PerlinNoise::PerlinNoise(Random* random, int levels) { init(random, levels); }
void PerlinNoise::init(Random* random, int levels) {
this->levels = levels;
noiseLevels = new ImprovedNoise*[levels];
for (int i = 0; i < levels; i++) {
noiseLevels[i] = new ImprovedNoise(random);
}
}
PerlinNoise::~PerlinNoise() {
for (int i = 0; i < levels; i++) {
delete noiseLevels[i];
}
delete[] noiseLevels;
}
double PerlinNoise::getValue(double x, double y) {
double value = 0;
double pow = 1;
for (int i = 0; i < levels; i++) {
value += noiseLevels[i]->getValue(x * pow, y * pow) / pow;
pow /= 2;
}
return value;
}
double PerlinNoise::getValue(double x, double y, double z) {
double value = 0;
double pow = 1;
for (int i = 0; i < levels; i++) {
value += noiseLevels[i]->getValue(x * pow, y * pow, z * pow) / pow;
pow /= 2;
}
return value;
}
std::vector<double> PerlinNoise::getRegion(std::vector<double>& buffer, int x,
int y, int z, int xSize, int ySize,
int zSize, double xScale,
double yScale, double zScale) {
if (buffer.empty())
buffer = std::vector<double>(xSize * ySize * zSize);
else
for (unsigned int i = 0; i < buffer.size(); i++) buffer[i] = 0;
double pow = 1;
for (int i = 0; i < levels; i++) {
// value += noiseLevels[i].getValue(x * pow, y * pow, z *
// pow) / pow;
double xx = x * pow * xScale;
double yy = y * pow * yScale;
double zz = z * pow * zScale;
int64_t xb = Mth::lfloor(xx);
int64_t zb = Mth::lfloor(zz);
xx -= xb;
zz -= zb;
xb %= 16777216;
zb %= 16777216;
xx += xb;
zz += zb;
noiseLevels[i]->add(buffer, xx, yy, zz, xSize, ySize, zSize,
xScale * pow, yScale * pow, zScale * pow, pow);
pow /= 2;
}
return buffer;
}
std::vector<double> PerlinNoise::getRegion(std::vector<double>& sr, int x,
int z, int xSize, int zSize,
double xScale, double zScale,
double pow) {
return getRegion(sr, x, 10, z, xSize, 1, zSize, xScale, 1, zScale);
}