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93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
#include "PerlinNoise.h"
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#include <stdint.h>
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#include "java/Random.h"
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#include "minecraft/util/Mth.h"
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#include "minecraft/world/level/levelgen/synth/ImprovedNoise.h"
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PerlinNoise::PerlinNoise(int levels) {
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Random random;
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init(&random, levels);
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}
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PerlinNoise::PerlinNoise(Random* random, int levels) { init(random, levels); }
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void PerlinNoise::init(Random* random, int levels) {
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this->levels = levels;
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noiseLevels = new ImprovedNoise*[levels];
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for (int i = 0; i < levels; i++) {
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noiseLevels[i] = new ImprovedNoise(random);
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}
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}
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PerlinNoise::~PerlinNoise() {
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for (int i = 0; i < levels; i++) {
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delete noiseLevels[i];
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}
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delete[] noiseLevels;
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}
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double PerlinNoise::getValue(double x, double y) {
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double value = 0;
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double pow = 1;
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for (int i = 0; i < levels; i++) {
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value += noiseLevels[i]->getValue(x * pow, y * pow) / pow;
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pow /= 2;
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}
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return value;
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}
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double PerlinNoise::getValue(double x, double y, double z) {
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double value = 0;
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double pow = 1;
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for (int i = 0; i < levels; i++) {
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value += noiseLevels[i]->getValue(x * pow, y * pow, z * pow) / pow;
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pow /= 2;
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}
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return value;
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}
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std::vector<double> PerlinNoise::getRegion(std::vector<double>& buffer, int x,
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int y, int z, int xSize, int ySize,
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int zSize, double xScale,
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double yScale, double zScale) {
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if (buffer.empty())
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buffer = std::vector<double>(xSize * ySize * zSize);
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else
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for (unsigned int i = 0; i < buffer.size(); i++) buffer[i] = 0;
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double pow = 1;
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for (int i = 0; i < levels; i++) {
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// value += noiseLevels[i].getValue(x * pow, y * pow, z *
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// pow) / pow;
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double xx = x * pow * xScale;
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double yy = y * pow * yScale;
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double zz = z * pow * zScale;
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int64_t xb = Mth::lfloor(xx);
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int64_t zb = Mth::lfloor(zz);
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xx -= xb;
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zz -= zb;
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xb %= 16777216;
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zb %= 16777216;
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xx += xb;
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zz += zb;
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noiseLevels[i]->add(buffer, xx, yy, zz, xSize, ySize, zSize,
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xScale * pow, yScale * pow, zScale * pow, pow);
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pow /= 2;
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}
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return buffer;
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}
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std::vector<double> PerlinNoise::getRegion(std::vector<double>& sr, int x,
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int z, int xSize, int zSize,
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double xScale, double zScale,
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double pow) {
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return getRegion(sr, x, 10, z, xSize, 1, zSize, xScale, 1, zScale);
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} |