4jcraft/targets/minecraft/world/level/levelgen/structure/StructureStart.h
2026-04-01 13:27:58 -05:00

52 lines
1.2 KiB
C++

#pragma once
#include <list>
#include "StructureFeatureIO.h"
#include "minecraft/world/level/levelgen/structure/StructureFeatureIO.h"
class StructurePiece;
class BoundingBox;
class CompoundTag;
class Level;
class Random;
class StructureStart {
public:
std::list<StructurePiece*> pieces;
protected:
BoundingBox* boundingBox;
private:
int chunkX, chunkZ;
public:
StructureStart();
StructureStart(int x, int z);
virtual ~StructureStart();
BoundingBox* getBoundingBox();
std::list<StructurePiece*>* getPieces();
void postProcess(Level* level, Random* random, BoundingBox* chunkBB);
protected:
void calculateBoundingBox();
public:
virtual CompoundTag* createTag(int chunkX, int chunkZ);
virtual void addAdditonalSaveData(CompoundTag* tag);
virtual void load(Level* level, CompoundTag* tag);
virtual void readAdditonalSaveData(CompoundTag* tag);
protected:
void moveBelowSeaLevel(Level* level, Random* random, int offset);
void moveInsideHeights(Level* level, Random* random, int lowestAllowed,
int highestAllowed);
public:
bool isValid();
int getChunkX();
int getChunkZ();
virtual EStructureStart GetType() = 0;
};