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142 lines
5 KiB
C++
142 lines
5 KiB
C++
#include "minecraft/IGameServices.h"
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#include "RandomScatteredLargeFeature.h"
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#include <list>
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#include <utility>
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#include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h"
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#include "app/linux/LinuxGame.h"
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#include "ScatteredFeaturePieces.h"
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#include "java/Class.h"
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#include "java/Random.h"
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#include "minecraft/util/Mth.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/biome/Biome.h"
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#include "minecraft/world/level/biome/BiomeSource.h"
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#include "minecraft/world/level/levelgen/structure/StructurePiece.h"
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#include "minecraft/world/level/levelgen/structure/StructureStart.h"
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const std::string RandomScatteredLargeFeature::OPTION_SPACING = "distance";
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std::vector<Biome*> RandomScatteredLargeFeature::allowedBiomes;
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void RandomScatteredLargeFeature::staticCtor() {
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allowedBiomes.push_back(Biome::desert);
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allowedBiomes.push_back(Biome::desertHills);
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allowedBiomes.push_back(Biome::jungle);
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allowedBiomes.push_back(Biome::jungleHills);
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allowedBiomes.push_back(Biome::swampland);
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}
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void RandomScatteredLargeFeature::_init() {
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spacing = 32;
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minSeparation = 8;
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swamphutEnemies.push_back(new Biome::MobSpawnerData(eTYPE_WITCH, 1, 1, 1));
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}
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RandomScatteredLargeFeature::RandomScatteredLargeFeature() { _init(); }
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RandomScatteredLargeFeature::RandomScatteredLargeFeature(
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std::unordered_map<std::string, std::string> options) {
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_init();
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for (auto it = options.begin(); it != options.end(); ++it) {
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if (it->first.compare(OPTION_SPACING) == 0) {
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spacing = Mth::getInt(it->second, spacing, minSeparation + 1);
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}
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}
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}
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std::string RandomScatteredLargeFeature::getFeatureName() { return "Temple"; }
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bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z,
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bool bIsSuperflat) {
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int xx = x;
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int zz = z;
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if (x < 0) x -= spacing - 1;
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if (z < 0) z -= spacing - 1;
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int xCenterFeatureChunk = x / spacing;
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int zCenterFeatureChunk = z / spacing;
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Random* r =
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level->getRandomFor(xCenterFeatureChunk, zCenterFeatureChunk, 14357617);
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xCenterFeatureChunk *= spacing;
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zCenterFeatureChunk *= spacing;
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xCenterFeatureChunk += r->nextInt(spacing - minSeparation);
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zCenterFeatureChunk += r->nextInt(spacing - minSeparation);
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x = xx;
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z = zz;
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bool forcePlacement = false;
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LevelGenerationOptions* levelGenOptions = gameServices().getLevelGenerationOptions();
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if (levelGenOptions != nullptr) {
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forcePlacement =
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levelGenOptions->isFeatureChunk(x, z, eFeature_Temples);
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}
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if (forcePlacement ||
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(x == xCenterFeatureChunk && z == zCenterFeatureChunk)) {
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Biome* biome =
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level->getBiomeSource()->getBiome(x * 16 + 8, z * 16 + 8);
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for (auto it = allowedBiomes.begin(); it != allowedBiomes.end(); ++it) {
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Biome* a = *it;
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if (biome == a) {
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return true;
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}
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}
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}
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return false;
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}
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StructureStart* RandomScatteredLargeFeature::createStructureStart(int x,
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int z) {
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return new ScatteredFeatureStart(level, random, x, z);
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}
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RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart() {
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// for reflection
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}
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RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart(
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Level* level, Random* random, int chunkX, int chunkZ)
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: StructureStart(chunkX, chunkZ) {
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Biome* biome = level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8);
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if (biome == Biome::jungle || biome == Biome::jungleHills) {
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ScatteredFeaturePieces::JunglePyramidPiece* startRoom =
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new ScatteredFeaturePieces::JunglePyramidPiece(random, chunkX * 16,
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chunkZ * 16);
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pieces.push_back(startRoom);
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} else if (biome == Biome::swampland) {
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ScatteredFeaturePieces::SwamplandHut* startRoom =
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new ScatteredFeaturePieces::SwamplandHut(random, chunkX * 16,
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chunkZ * 16);
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pieces.push_back(startRoom);
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} else {
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ScatteredFeaturePieces::DesertPyramidPiece* startRoom =
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new ScatteredFeaturePieces::DesertPyramidPiece(random, chunkX * 16,
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chunkZ * 16);
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pieces.push_back(startRoom);
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}
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calculateBoundingBox();
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}
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bool RandomScatteredLargeFeature::isSwamphut(int cellX, int cellY, int cellZ) {
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StructureStart* structureAt = getStructureAt(cellX, cellY, cellZ);
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if (structureAt == nullptr ||
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!(dynamic_cast<ScatteredFeatureStart*>(structureAt)) ||
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structureAt->pieces.empty()) {
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return false;
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}
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StructurePiece* first = nullptr;
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auto it = structureAt->pieces.begin();
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if (it != structureAt->pieces.end()) first = *it;
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return dynamic_cast<ScatteredFeaturePieces::SwamplandHut*>(first) !=
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nullptr;
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}
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std::vector<Biome::MobSpawnerData*>*
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RandomScatteredLargeFeature::getSwamphutEnemies() {
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return &swamphutEnemies;
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} |