4jcraft/targets/minecraft/world/level/levelgen/structure/MineShaftPieces.h
2026-04-01 18:17:44 -05:00

188 lines
5.8 KiB
C++

#pragma once
#include <format>
#include <list>
#include <vector>
#include "StructurePiece.h"
#include "minecraft/world/level/levelgen/structure/StructureFeatureIO.h"
#include "minecraft/world/level/levelgen/structure/StructurePiece.h"
#include "nbt/CompoundTag.h"
class BoundingBox;
class Random;
class WeighedTreasure;
class MineShaftPieces {
private:
static const int DEFAULT_SHAFT_WIDTH = 3;
static const int DEFAULT_SHAFT_HEIGHT = 3;
static const int DEFAULT_SHAFT_LENGTH = 5;
static const int MAX_DEPTH = 8; // 1.2.3 change
public:
static void loadStatic();
private:
static StructurePiece* createRandomShaftPiece(
std::list<StructurePiece*>* pieces, Random* random, int footX,
int footY, int footZ, int direction, int genDepth);
static StructurePiece* generateAndAddPiece(
StructurePiece* startPiece, std::list<StructurePiece*>* pieces,
Random* random, int footX, int footY, int footZ, int direction,
int depth);
/**
*
*
*/
public:
class MineShaftRoom : public StructurePiece {
public:
static StructurePiece* Create() { return new MineShaftRoom(); }
virtual EStructurePiece GetType() {
return eStructurePiece_MineShaftRoom;
}
private:
std::list<BoundingBox*> childEntranceBoxes;
public:
MineShaftRoom();
MineShaftRoom(int genDepth, Random* random, int west, int north);
~MineShaftRoom();
virtual void addChildren(StructurePiece* startPiece,
std::list<StructurePiece*>* pieces,
Random* random);
virtual bool postProcess(Level* level, Random* random,
BoundingBox* chunkBB);
protected:
void addAdditonalSaveData(CompoundTag* tag);
void readAdditonalSaveData(CompoundTag* tag);
};
/**
*
*
*/
class MineShaftCorridor : public StructurePiece {
public:
static StructurePiece* Create() { return new MineShaftCorridor(); }
virtual EStructurePiece GetType() {
return eStructurePiece_MineShaftCorridor;
}
private:
bool hasRails; // was final
bool spiderCorridor; // was final
bool hasPlacedSpider;
int numSections;
public:
MineShaftCorridor();
protected:
void addAdditonalSaveData(CompoundTag* tag);
void readAdditonalSaveData(CompoundTag* tag);
public:
MineShaftCorridor(int genDepth, Random* random,
BoundingBox* corridorBox, int direction);
static BoundingBox* findCorridorSize(std::list<StructurePiece*>* pieces,
Random* random, int footX,
int footY, int footZ,
int direction);
virtual void addChildren(StructurePiece* startPiece,
std::list<StructurePiece*>* pieces,
Random* random);
protected:
virtual bool createChest(Level* level, BoundingBox* chunkBB,
Random* random, int x, int y, int z,
const std::vector<WeighedTreasure*>& treasure,
int numRolls);
public:
virtual bool postProcess(Level* level, Random* random,
BoundingBox* chunkBB);
};
/**
*
*
*/
class MineShaftCrossing : public StructurePiece {
public:
static StructurePiece* Create() { return new MineShaftCrossing(); }
virtual EStructurePiece GetType() {
return eStructurePiece_MineShaftCrossing;
}
private:
int direction;
bool isTwoFloored;
public:
MineShaftCrossing();
protected:
void addAdditonalSaveData(CompoundTag* tag);
void readAdditonalSaveData(CompoundTag* tag);
public:
MineShaftCrossing(int genDepth, Random* random,
BoundingBox* crossingBox, int direction);
static BoundingBox* findCrossing(std::list<StructurePiece*>* pieces,
Random* random, int footX, int footY,
int footZ, int direction);
virtual void addChildren(StructurePiece* startPiece,
std::list<StructurePiece*>* pieces,
Random* random);
virtual bool postProcess(Level* level, Random* random,
BoundingBox* chunkBB);
};
/**
*
*
*/
class MineShaftStairs : public StructurePiece {
public:
static StructurePiece* Create() { return new MineShaftStairs(); }
virtual EStructurePiece GetType() {
return eStructurePiece_MineShaftStairs;
}
public:
MineShaftStairs();
MineShaftStairs(int genDepth, Random* random, BoundingBox* stairsBox,
int direction);
protected:
void addAdditonalSaveData(CompoundTag* tag);
void readAdditonalSaveData(CompoundTag* tag);
public:
static BoundingBox* findStairs(std::list<StructurePiece*>* pieces,
Random* random, int footX, int footY,
int footZ, int direction);
virtual void addChildren(StructurePiece* startPiece,
std::list<StructurePiece*>* pieces,
Random* random);
virtual bool postProcess(Level* level, Random* random,
BoundingBox* chunkBB);
};
/* @formatter:off */
private:
static std::vector<WeighedTreasure*> smallTreasureItems;
/* @formatter:on */
public:
static void staticCtor();
};