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53 lines
2 KiB
C++
53 lines
2 KiB
C++
#include "minecraft/IGameServices.h"
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#include "minecraft/util/Log.h"
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#include "SpringFeature.h"
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#include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h"
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#include "app/linux/LinuxGame.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/tile/Tile.h"
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SpringFeature::SpringFeature(int tile) { this->tile = tile; }
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bool SpringFeature::place(Level* level, Random* random, int x, int y, int z) {
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// 4J Stu Added to stop spring features generating areas previously place by
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// game rule generation
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if (gameServices().getLevelGenerationOptions() != nullptr) {
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LevelGenerationOptions* levelGenOptions =
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gameServices().getLevelGenerationOptions();
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bool intersects = levelGenOptions->checkIntersects(x, y, z, x, y, z);
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if (intersects) {
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// Log::info("Skipping spring feature generation as it
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// overlaps a game rule structure\n");
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return false;
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}
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}
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if (level->getTile(x, y + 1, z) != Tile::stone_Id) return false;
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if (level->getTile(x, y - 1, z) != Tile::stone_Id) return false;
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if (level->getTile(x, y, z) != 0 &&
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level->getTile(x, y, z) != Tile::stone_Id)
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return false;
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int rockCount = 0;
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if (level->getTile(x - 1, y, z) == Tile::stone_Id) rockCount++;
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if (level->getTile(x + 1, y, z) == Tile::stone_Id) rockCount++;
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if (level->getTile(x, y, z - 1) == Tile::stone_Id) rockCount++;
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if (level->getTile(x, y, z + 1) == Tile::stone_Id) rockCount++;
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int holeCount = 0;
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if (level->isEmptyTile(x - 1, y, z)) holeCount++;
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if (level->isEmptyTile(x + 1, y, z)) holeCount++;
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if (level->isEmptyTile(x, y, z - 1)) holeCount++;
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if (level->isEmptyTile(x, y, z + 1)) holeCount++;
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if (rockCount == 3 && holeCount == 1) {
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level->setTileAndData(x, y, z, tile, 0, Tile::UPDATE_CLIENTS);
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level->setInstaTick(true);
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Tile::tiles[tile]->tick(level, x, y, z, random);
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level->setInstaTick(false);
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}
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return true;
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} |