4jcraft/targets/minecraft/world/level/levelgen/feature/Feature.h
2026-04-01 13:27:58 -05:00

29 lines
790 B
C++

#pragma once
class Level;
class Random;
class Feature {
private:
bool doUpdate;
public:
Feature();
Feature(bool doUpdate);
virtual ~Feature() {};
virtual bool place(Level* level, Random* random, int x, int y, int z) = 0;
virtual bool placeWithIndex(Level* level, Random* random, int x, int y,
int z, int iIndex, int iRadius) {
return false;
}
virtual void init(double V1, double V2, double V3) {};
virtual void applyFeature(Level* level, Random* random, int xChunk,
int zChunk);
protected:
virtual void placeBlock(Level* level, int x, int y, int z, int tile);
virtual void placeBlock(Level* level, int x, int y, int z, int tile,
int data);
};