4jcraft/targets/minecraft/world/level/levelgen/feature/Feature.cpp

26 lines
755 B
C++

#include "Feature.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/Tile.h"
class Random;
Feature::Feature() { this->doUpdate = false; }
Feature::Feature(bool doUpdate) { this->doUpdate = doUpdate; }
void Feature::applyFeature(Level* level, Random* random, int xChunk,
int zChunk) {}
void Feature::placeBlock(Level* level, int x, int y, int z, int tile) {
placeBlock(level, x, y, z, tile, 0);
}
void Feature::placeBlock(Level* level, int x, int y, int z, int tile,
int data) {
if (doUpdate) {
level->setTileAndData(x, y, z, tile, data, Tile::UPDATE_ALL);
} else {
level->setTileAndData(x, y, z, tile, data, Tile::UPDATE_CLIENTS);
}
}