4jcraft/targets/minecraft/world/level/levelgen/feature/DeadBushFeature.cpp

28 lines
915 B
C++

#include "DeadBushFeature.h"
#include "java/Random.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/Tile.h"
DeadBushFeature::DeadBushFeature(int tile) { this->tile = tile; }
bool DeadBushFeature::place(Level* level, Random* random, int x, int y, int z) {
int t = 0;
while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) &&
y > 0)
y--;
for (int i = 0; i < 4; i++) {
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2)) {
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2)) {
level->setTileAndData(x2, y2, z2, tile, 0,
Tile::UPDATE_CLIENTS);
}
}
}
return true;
}