4jcraft/targets/minecraft/world/level/levelgen/feature/CactusFeature.cpp

25 lines
880 B
C++

#include "CactusFeature.h"
#include "java/Random.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/Tile.h"
bool CactusFeature::place(Level* level, Random* random, int x, int y, int z) {
for (int i = 0; i < 10; i++) {
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2)) {
int h = 1 + random->nextInt(random->nextInt(3) + 1);
for (int yy = 0; yy < h; yy++) {
if (Tile::cactus->canSurvive(level, x2, y2 + yy, z2)) {
level->setTileAndData(x2, y2 + yy, z2, Tile::cactus_Id, 0,
Tile::UPDATE_CLIENTS);
}
}
}
}
return true;
}