4jcraft/targets/minecraft/world/level/levelgen/TheEndLevelRandomLevelSource.h

80 lines
2.1 KiB
C++

#pragma once
#include <stdint.h>
#include <format>
#include <string>
#include <vector>
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/chunk/ChunkSource.h"
class PerlinNoise;
class Level;
class Random;
class TheEndLevelRandomLevelSource : public ChunkSource {
public:
static const double SNOW_CUTOFF;
static const double SNOW_SCALE;
static const bool FLOATING_ISLANDS;
static const int CHUNK_HEIGHT = 4;
static const int CHUNK_WIDTH = 8;
private:
Random* random;
Random* pprandom;
private:
PerlinNoise* lperlinNoise1;
PerlinNoise* lperlinNoise2;
PerlinNoise* perlinNoise1;
public:
PerlinNoise* scaleNoise;
PerlinNoise* depthNoise;
PerlinNoise* forestNoise;
private:
Level* level;
public:
TheEndLevelRandomLevelSource(Level* level, int64_t seed);
~TheEndLevelRandomLevelSource();
void prepareHeights(int xOffs, int zOffs, std::vector<uint8_t>& blocks,
std::vector<Biome*>& biomes);
void buildSurfaces(int xOffs, int zOffs, std::vector<uint8_t>& blocks,
std::vector<Biome*>& biomes);
public:
virtual LevelChunk* create(int x, int z);
virtual LevelChunk* getChunk(int xOffs, int zOffs);
private:
std::vector<double> getHeights(std::vector<double>& buffer, int x, int y,
int z, int xSize, int ySize, int zSize);
public:
virtual bool hasChunk(int x, int y);
private:
void calcWaterDepths(ChunkSource* parent, int xt, int zt);
public:
virtual void postProcess(ChunkSource* parent, int xt, int zt);
virtual bool save(bool force, ProgressListener* progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual std::string gatherStats();
public:
virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
MobCategory* mobCategory, int x, int y, int z);
virtual TilePos* findNearestMapFeature(Level* level,
const std::string& featureName,
int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};