4jcraft/targets/minecraft/world/level/levelgen/FlatLevelSource.h

57 lines
1.6 KiB
C++

#pragma once
#include <stdint.h>
#include <format>
#include <string>
#include <vector>
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/chunk/ChunkSource.h"
class ProgressListener;
class LargeFeature;
class StrongholdFeature;
class VillageFeature;
class MineShaftFeature;
class PerlinNoise;
class Level;
class Random;
class FlatLevelSource : public ChunkSource {
public:
static const int CHUNK_HEIGHT = 8;
static const int CHUNK_WIDTH = 4;
private:
Level* level;
Random* random;
Random* pprandom;
bool generateStructures;
VillageFeature* villageFeature; // = new VillageFeature(1);
public:
FlatLevelSource(Level* level, int64_t seed, bool generateStructures);
~FlatLevelSource();
private:
void prepareHeights(std::vector<uint8_t>& blocks);
public:
virtual LevelChunk* create(int x, int z);
virtual LevelChunk* getChunk(int xOffs, int zOffs);
virtual bool hasChunk(int x, int y);
virtual void postProcess(ChunkSource* parent, int xt, int zt);
virtual bool save(bool force, ProgressListener* progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual std::string gatherStats();
virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
MobCategory* mobCategory, int x, int y, int z);
virtual TilePos* findNearestMapFeature(Level* level,
const std::string& featureName,
int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};